Gump patcher v0.9
created by Belgar

how to use:

open gumploc.cfg and add the directories and file names of the following files (in this order):

gumpart.mul
gumpidx.mul
verdata.mul

start the gump editor and hit the 'LOAD' button. a list of numbers should now appear. dclicking the number should
bring up the gump attached to that number. Numbers that are missing from the list are empty slots (or VERDATA).
The entries contained in the VERDATA are at the bottom of the list. To enter the options menu, just right-click
on the graphics area.

Revision History:

Added since version 0.8:

- Fixed transparency... Transparency is now set to UO defaults, instead of the windows default.  When Transparency is
 selected the picture you see, is what you get in the gumps.

- Fixed paste to clipboard. I had some problems with this is the past. Needed to add some variables and now it seems
 to work correctly. this should really speed up editing efforts.

- Added verdata remove routines. If you repatch an entry it will remove the previous patch..
 WARNING if you already patched the verdata more than once this feature will not work !

TO REMOVE MULTIPLE INSTANCES OR ANY PATCH DATA USE: VERCLEAN.EXE

verclean.exe is a very small DOS utility that can unpatch anything from verdata.. use like this:

verclean <type> <block>

verclean 12 5000

this will unpatch gump (12) nr 5000. Run verclean without any paramaters to get a full list of types.
verclean will unpatch any type of data. gumps, anims, tiledata, static data, etc.

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Gump patcher v0.8
created by Belgar

Known issues / remarks:

- I'm loading the GUMPS via the 'raw' format. This makes the program more stable and reliable, but this can mean
that a gump will take up to 6 seconds to load. For easy gump viewing i recommend the excellent InsideUO.
If there is enough demand for this, i could implement 'smart loading' as well. This is very fast, but will take up more
system resources and is somewhat less stable.

- copy to clipboard doesn't work. I'm unable to get my bitmap registered on the clipboard. If someone is very familiar
with Borland C++ Builder 5 and can explain the issue, please do so. :-)
(paste FROM clipboard works fine)

- You need to hit 'LOAD' before 'load bitmap' becomes available. this was done to prevent verdata corruption

Again, i'm looking forward to your comments and remarks.

gr,

Belgar