//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Friday, April 28, 2000
//
VERSION=0.54

[DEFNAME HARDCODED]
DEFAULTITEM i_GOLD	// if we cannot create the item. make it this.
DEFAULTCHAR	c_MAN	// if we cannot create the char. make it this.
GUARDS		{ c_h_guard 1 c_h_guard_f 1 }

[DEFNAME HUES]	// These are hues from hues.mul.
color_none			0
color_metal			0
color_violet_lt		14
color_red1          32
color_red2          33
color_cyan          88
color_gray_dk       802
color_energy_vortex	118
color_gray_lt       904
COLOR_DYE_HIGH		1000	// highest dyeable color = 1001
color_ice           1152
color_snow          1153
color_rock          1154
color_spectral      17969

[DEFNAME HUES_RANGE]	// These are ranges of hues from hues.mul.
colors_skin			{1002 1057}
colors_all          { {443 443} 2 {902 902} 1 {907 907} 1 {928 928} 1 {946 947} 1 {1201 1247} 6 {1301 1347} 6 {1401 1447} 6 {1501 1547} 6 {1601 1654} 6 {1701 1747} 6 {1801 1887} 6 }
colors_white        {2301 2301}
colors_black        {2305 2305}
colors_brown        {443 443}
colors_red             {1601 1654}
colors_blue            {1301 1354}
colors_yellow          {1701 1747}
colors_green           {1401 1447}
colors_orange          {1501 1547}
colors_gray            {946 947}
colors_pink            {1201 1247}
colors_neutral         {1801 1887}
colors_snake           {2001 2018}
colors_bird            {2101 2130}
colors_slime           {2201 2224}
colors_animal          {2301 2318}
colors_daemon          { 1106 1110 }
colors_wyrm            { 0 1 { 1105 1110 } 1 { 34 39 } 1 }
colors_red_drag      { color_red1 1 color_red2 1 }
colors_blood           { 33 38 }
colors_lava            { { 32 34 } 1 { 53 55 } 1 { 43 45 } 1 }
colors_poison          { 61 79 }
colors_hair        { 1102 1148 }

color_magic_weap    0
color_magic_shield    0
color_magic_arm     0

color_magic_defense		1650
color_magic_guarding		1430
color_magic_hardening		1353
color_magic_fortification    	1805
color_magic_invulnerability	1887

// Brain types
[DEFNAME BRAINS]
BRAIN_NONE             0
BRAIN_ANIMAL           1
BRAIN_HUMAN            2
BRAIN_HEALER           3
BRAIN_GUARD            4
BRAIN_BANKER            5
BRAIN_VENDOR            6
BRAIN_BEGGAR            7
BRAIN_ANIMAL_TRAINER    8
BRAIN_THIEF             9
BRAIN_MONSTER           10
BRAIN_BESERK            11
BRAIN_UNDEAD            12
BRAIN_DRAGON            13
BRAIN_VENDOR_OFFDUTY    14
BRAIN_TOWNCRIER         2

[DEFNAME ITEMS_TEMPLATES]
RANDOM_COIN_PURSE      { backpack_poor 1 backpack_meager 1 backpack_average 1 backpack_rich 1 }
RANDOM_GOLD_PILE       { POOR_GOLD_PILE 1 MEAGER_GOLD_PILE 1 AVERAGE_GOLD_PILE 1 RICH_GOLD_PILE 1 FILTHY_RICH_GOLD_PILE 1 }

[DEFNAME ITEMS_HAIR]
RANDOM_FEMALE_HAIR      { i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_pageboy 1 i_hair_buns 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 }
RANDOM_MALE_HAIR        { i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_mohawk 1 i_hair_pageboy 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 }
RANDOM_FACIAL_HAIR      { i_beard_long 1 i_beard_short 1 i_beard_goatee 1 i_beard_mustache 1 i_beard_short_med 1 i_beard_long_med 1 i_beard_vandyke 1 }

[DEFNAME ITEMS_CLOTHING]
RANDOM_HATS            { i_floppy_hat 1 i_wide_brim_hat 1 i_cap 1 i_tall_straw_hat 1 i_straw_hat 1 i_wizards_hat 1 i_bonnet 1 i_feathered_hat 1 i_bandana 1 i_skull_cap 1 }
RANDOM_OVER_ARMOR      { i_tunic 1 i_doublet 1 i_sash 1 }
RANDOM_FEMALE_TOPS     { i_shirt_plain 1 i_shirt_fancy 1 i_doublet 1 i_tunic 1 i_dress_full 1 i_dress_plain 1 i_robe 1 }
RANDOM_FEMALE_PANTS    { i_pants_short 1 i_pants_long 1 i_kilt 1 i_skirt_long 1 i_dress_full 1 i_dress_plain 1 }
RANDOM_MASKS           { i_helm_orc 1 i_mask_bear 1 i_mask_deer 1 i_mask_orc 1 i_mask_tribal_red 1 i_mask_blue 1 }
RANDOM_BOOTS           { i_boots_thigh 1 i_boots_calf 1 }
RANDOM_MALE_PANTS      { i_pants_short 1 i_pants_long 1 i_kilt 1 }
RANDOM_MALE_TOPS       { i_shirt_plain 1 i_pants_long 1 i_doublet 1 i_tunic 1 i_robe 1 }
RANDOM_SHOES           { i_shoes_plain 1 i_sandals 1 i_boots_calf 1 }
RANDOM_FOOTWEAR        { i_boots_thigh 1 i_boots_calf 1 i_shoes_plain 1 i_sandals 1 }
RANDOM_PANTS           { i_pants_short 1 i_pants_long 1 }
RANDOM_SKIRT           { i_skirt_long 1 i_kilt 1 i_skirt_short 1 }


[DEFNAME ITEMS_ARMOR]
RANDOM_LEG_ARMOR       { i_studded_leggings 1 i_platemail_leggings 1 i_chainmail_leggings 1 i_leather_leggings 1 i_ringmail_leggings 1 }
RANDOM_ARM_ARMOR       { i_studded_sleeves 1 i_platemail_arms 1 i_leather_sleeves 1 i_ringmail_gloves 1 }
RANDOM_GLOVES          { i_studded_gloves 1 i_platemail_gloves 1 i_leather_gloves 1 }
RANDOM_SHIELD          { i_shield_round_bronze 1 i_shield_buckler 1 i_shield_kite_metal 1 i_shield_heater 1 i_shield_kite_wood 1 i_shield_wood 1 i_shield_round_metal 1 }
RANDOM_HEAD_ARMOR      { i_chainmail_coif 1 i_helm_closed 1 i_helm_open 1 i_helm_nose 1 i_bascinet 1 i_platemail_helm 1 }
RANDOM_HELMET          { i_helm_closed 1 i_helm_open 1 i_bascinet 1 i_helm_nose 1 i_platemail_helm 1 }
RANDOM_CHEST_ARMOR     { i_studded_tunic 1 i_platemail_chest 1 i_chainmail_tunic 1 i_leather_tunic 1 i_ringmail_tunic 1 }
RANDOM_GORGET          { i_studded_gorget 1 i_platemail_gorget 1 i_leather_gorget 1 i_studded_gorget 1 }

[DEFNAME ITEMS_WEAPONS]
RANDOM_START_WEAPON    { i_axe_battle 1 i_sword_long 1 i_mace 1 }
RANDOM_AXE             { i_axe_exec 1 i_axe_battle 1 i_hatchet 1 i_axe 1 i_axe_double 1 i_axe_two_hand 1 i_axe_war 1 }
RANDOM_POLE_ARM        { i_bardiche 1 i_spear_short 1 i_spear 1 i_war_fork 1 i_hammer_pick 1 }
RANDOM_MACE            { i_club 1 i_mace_war 1 i_mace 1 i_maul 1 i_hammer_war 1 }
RANDOM_SWORD           { i_cutlass 1 i_halberd 1 i_katana 1 i_sword_broad 1 i_sword_long 1 i_sword_long_b 1 i_sword_viking 1 i_scimitar 1 }
RANDOM_STAFF           { i_staff_gnarled 1 i_staff_quarter 1 }
RANDOM_DAGGER          { i_dagger 1 i_kryss 1 }
RANDOM_MISSILE         { i_bow 1 i_crossbow 1 i_crossbow_heavy 1 }
RANDOM_WEAPON          { RANDOM_AXE 7 RANDOM_POLE_ARM 5 RANDOM_MACE 5 RANDOM_SWORD 8 RANDOM_STAFF 2 RANDOM_DAGGER 2 RANDOM_MISSILE 3 }

[DEFNAME ITEMS_OTHER]
RANDOM_LIGHT			{ i_CANDLE 1 i_TORCH 1 i_LANTERN 1 }
random_fishing_junk		{ i_FISHING_WEIGHT 1 i_FISHING_POLE 1 i_fish_cut_raw 1 i_FISH_RAW_HEAD 1 i_FISH_SMALL 1 i_FISH_BIG_1 1 i_FISH_BIG_2 1 i_FISH_BIG_3 1 i_FISH_BIG_4 1 }

[DEFNAME POTIONS]
RANDOM_POTION			{ i_bottle_empty 1 i_potion_refresh 1 i_potion_agility 1 i_potion_nightsight 1 i_potion_heal 1 i_potion_strength 1 i_potion_poison 1 i_potion_cure 1 i_potion_explosion 1 }

[DEFNAME REAGENTS]
RANDOM_REAGENT         { i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 }

[DEFNAME ITEMS_MISC]
random_instrument      { i_drum 1 i_tambourine 1 i_lyre 1 i_lute 1 }

[DEFNAME ITEMS_JEWELS]
random_NECKLACE        { i_necklace_silver_beads 1 i_necklace_gold_beads 1 i_necklace_gold 1 i_necklace_silver 1 }
random_JEWEL           { i_gem_star_sapphire 1 i_gem_emerald 1 i_gem_sapphire 1 i_gem_ruby 1 i_gem_citrine 1 i_gem_amethyst 1 i_gem_tourmaline 1 i_gem_amber 1 i_gem_diamond 1 }

[DEFNAME ITEMS_FOOD]
random_BREAD           { i_bread_loaf 1 i_bread_french 1 }
random_OTHER_FOOD      { i_pie_baked 1 i_cake 1 i_muffin 1 i_jar_honey 1 i_pizza 1 i_cheese_wheel 1 }
random_MEAT            { i_chicken_leg 1 i_lamb_leg 1 i_bird_cooked 1 i_ham 1 i_lamb_leg_raw 1 I_BIRD_RAW 1 i_ribs_raw 1 i_ribs_cooked 1 i_bacon_slice 1 i_sausages 1 }
random_VEGGIE          { i_fruit_cabbage 1 i_fruit_carrot 1 i_fruit_corn 1 i_fruit_gourd1 1 i_fruit_gourd2 1 i_fruit_lettuce 1 i_fruit_onion 1 i_fruit_pumpkin 1 i_fruit_squash 1 i_fruit_turnip 1 }
random_PITCHER         { i_pitcher_ale 1 i_pitcher_cider 1 i_pitcher_glass 1 i_pitcher_liquor 1 i_pitcher_milk 1 i_pitcher_wine 1 i_pitcher_water 1 }
random_BOTTLE          { i_bottle_ale 1 i_bottle_wine 1 i_bottle_liquor 1 i_jug_cider 1 }
random_FRUIT           { i_fruit_dates 1 i_fruit_peach 1 i_fruit_pear 1 i_fruit_lemon 1 i_fruit_lime 1 i_fruit_grapes 1 i_fruit_apple 1 i_fruit_banana 1 i_fruit_coconut 1 i_fruit_cantelope 1 i_fruit_honeydewmelon 1 i_fruit_watermelon 1 }
random_FOOD            { random_meat 1 random_bread 1 random_veggie 1 random_fruit 1 random_other_food 1 }

[DEFNAME ITEMS_CONTAINERS]
random_CHEST           { i_chest_metal_brass 1 i_chest_metal 1 i_chest_wooden_brass 1 }
random_CRATE           { i_crate_lg 1 i_crate_md 1 i_crate_small 1 }
random_CONTAINER       { i_barrel 1 i_barrel_open 1 RANDOM_CRATE 3 RANDOM_CHEST 4 }

// Items (Scrolls)
[DEFNAME ITEMS_SCROLLS]
random_SCROLL          { RANDOM_LOWER_SCROLL 1 RANDOM_UPPER_SCROLL 1 }
random_LOWER_SCROLL    { RANDOM_FIRST_CIRCLE 1 RANDOM_SECOND_CIRCLE 1 RANDOM_THIRD_CIRCLE 1 RANDOM_FOURTH_CIRCLE 1 }
random_UPPER_SCROLL    { RANDOM_FIFTH_CIRCLE 1 RANDOM_SIXTH_CIRCLE 1 RANDOM_SEVENTH_CIRCLE 1 RANDOM_EIGHTH_CIRCLE 1 }

random_FIRST_CIRCLE    { i_scroll_reactive_armor 1 i_scroll_clumsy 1 i_scroll_create_food 1 i_scroll_feeblemind 1 i_scroll_heal 1 i_scroll_magic_arrow 1 i_scroll_night_sight 1 i_scroll_weaken 1 }
random_SECOND_CIRCLE   { i_scroll_agility 1 i_scroll_cunning 1 i_scroll_cure 1 i_scroll_harm 1 i_scroll_magic_trap 1 i_scroll_magic_untrap 1 i_scroll_protection 1 i_scroll_strength 1 }
random_THIRD_CIRCLE    { i_scroll_bless 1 i_scroll_fireball 1 i_scroll_magic_lock 1 i_scroll_poison 1 i_scroll_telekinesis 1 i_scroll_teleport 1 i_scroll_unlock 1 i_scroll_wall_of_stone 1 }
random_FOURTH_CIRCLE   { i_scroll_archcure 1 i_scroll_archprotection 1 i_scroll_curse 1 i_scroll_fire_field 1 i_scroll_greater_heal 1 i_scroll_lightning 1 i_scroll_mana_drain 1 i_scroll_recall 1 }
random_FIFTH_CIRCLE    { i_scroll_blade_spirits 1 i_scroll_dispel_field 1 i_scroll_incognito 1 i_scroll_magic_reflection 1 i_scroll_mind_blast 1 i_scroll_paralyze 1 i_scroll_poison_field 1 i_scroll_summon_creature 1 }
random_SIXTH_CIRCLE    { i_scroll_dispel 1 i_scroll_energy_bolt 1 i_scroll_explosion 1 i_scroll_invisibility 1 i_scroll_mark 1 i_scroll_mass_curse 1 i_scroll_paralyze_field 1 i_scroll_reveal 1 }
random_SEVENTH_CIRCLE  { i_scroll_chain_lightning 1 i_scroll_energy_field 1 i_scroll_flamestrike 1 i_scroll_gate_travel 1 i_scroll_mana_vampire 1 i_scroll_mass_dispel 1 i_scroll_meteor_swarm 1 i_scroll_polymorph 1 }
random_EIGHTH_CIRCLE   { i_scroll_earthquake 1 i_scroll_energy_vortex 1 i_scroll_resurrection 1 i_scroll_summon_elem_air 1 i_scroll_summon_daemon 1 i_scroll_summon_elem_earth 1 i_scroll_summon_elem_fire 1 i_scroll_summon_elem_water 1 }

//*******************************************************************
//items - Random Item Spawns
[DEFNAME ITEMS_RANDOM_SPAWNS]
random_all_items  { random_weapons 3 random_armor 3 random_scroll 3 random_targetables 2 random_wearables 2 random_activators 1 random_reagents 1 }

// items - armor
[DEFNAME ITEMS_RANDOM_ARMOR]
random_all_armor           { random_body_armor 1 random_extra_armor 1 random_helms 1 random_coifs 1 }
random_armor               { random_body_armor 1 random_extra_armor 1 }
random_extra_armor         { random_shields }
random_head_armor          { random_helms 1 random_coifs 1 }
random_body_armor          { random_chest_armor 1 random_leg_armor 1 random_arm_armor 1 random_neck_armor 1 random_head_armor 1 random_hand_armor 1 }
random_chest_armor         { random_chest_armor_male 2 random_chest_armor_female 1 }
random_leg_armor           { random_leg_armor_male 2 random_leg_armor_female 1 }

random_chest_armor_male    { i_bone_chest 1 i_chainmail_tunic 10 i_leather_tunic 30 i_studded_tunic 20 i_ringmail_tunic 15 i_platemail_chest 5 }
random_chest_armor_female  { i_armor_female_studded 8 i_armor_female_plate 3 i_armor_female_leather 9 }
random_leg_armor_male      { i_bone_leggings 1 i_chainmail_leggings 10 i_leather_leggings 30 i_studded_leggings 20 i_ringmail_leggings 15 i_platemail_leggings 5 }
random_leg_armor_female    { i_armor_female_shorts 5 i_armor_female_skirt 5 i_armor_female_bustier 5 i_armor_female_bustier_studded 5 }
random_arm_armor           { i_bone_arms 1 i_leather_sleeves 30 i_studded_sleeves 20 i_ringmail_sleeves 15 i_platemail_arms 5 }
random_neck_armor          { i_leather_gorget 3 i_studded_gorget 2 i_platemail_gorget 1 i_studded_gorget 2 }
random_helms               { i_platemail_helm 3 i_bone_helmet 1 i_helm_nose 2 } // i_closed, i_open , i_bascinet,
random_coifs               { i_chainmail_coif 4 i_helm_closed 6 }
random_hand_armor          { i_bone_gloves 3 i_leather_gloves 50 i_studded_gloves 30 i_ringmail_gloves 10 i_platemail_gloves 7 }
random_shields             { i_shield_wood 3 i_shield_buckler 2 i_shield_kite_wood 2 i_shield_kite_metal 3 i_shield_heater 1 }

//******************************************************************************// items - weapons
[DEFNAME ITEMS_RANDOM_WEAPONS]
random_weapons             { random_everyday_weapons 1 random_real_weapons 5 }
random_real_weapons        { random_blunt_weapons 1 random_edged_weapons 1 random_ranged_weapons 1 }
random_blunt_weapons       { random_cudgels 1 random_maces 1 random_hammers 1 }
random_edged_weapons       { random_axes 1 random_swords 1 random_pole_arms 1 random_daggers 1 }

random_everyday_weapons    { i_pickaxe 5 i_pitchfork 1 i_staff_quarter 5 i_cleaver_meat 1 i_knife_skinning 1 i_shepherds_crook 2 i_knife_butcher 1 }
random_cudgels             { i_staff_quarter 3 i_club 4 }
random_maces               { i_maul 1 i_mace_war 5 i_mace 14 }
random_hammers             { i_hammer_pick 1 i_hammer_war 4 }
random_axes                { i_axe_war 1 i_hatchet 2 i_axe_battle 6 i_axe 8 i_axe_double 3 }
random_swords              { i_sword_broad 4 i_sword_long 4 i_scimitar 4 i_sword_long_b 1 i_sword_viking 3 i_katana 1 i_cutlass 2 }
random_pole_arms           { i_bardiche 2 i_spear 8 i_spear_short 4 i_axe_two_hand 2 i_war_fork 1 i_halberd 3 }
random_daggers             { i_dagger 12 i_kryss 4 }
random_ranged_weapons      { i_crossbow 2 i_crossbow_heavy 1 i_bow 2 }
random_missiles            { i_arrow }

//*****************************************************************
// items - wearables
[DEFNAME ITEMS_RANDOM_WEARABLES]
random_cloaks              { i_cape 1 }
random_boots               { i_boots_thigh 1 i_boots_calf 1 }
random_hats                { i_hat_wide_brim 1 i_cap 1 i_hat_straw_tall 1 i_hat_straw 1 i_hat_wizards 1 i_bonnet 1 i_hat_feather 1 i_hat_tricorne 1 i_hat_jester 1 }
random_belts               { i_sash 1 }
random_bracelets           { i_bracelet_gold 1 i_bracelet_silver 1 }
random_rings               { i_ring_gold 1 i_ring_silver 1  }
random_earrings			   { i_earrings_gold 1 i_earrings_silver 1 }

random_wearables           { random_clothing 1 random_jewelry 1 };
random_clothing            { random_male_tops 1 random_female_tops 1 random_male_pants 1 random_female_pants 1 random_cloaks 1 random_boots 1 random_hats 1 random_belts 1 }
random_jewelry             { random_necklace 1 random_bracelets 1 random_earrings 1 random_rings 1 }

//*******************************************************************
// items - magic related items
[DEFNAME ITEMS_RANDOM_MAGIC]
random_reagents            { i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 }
random_spellbooks          { i_spellbook 1 }
random_unknown_scrolls     { i_scroll_x_red 1 i_scroll_x_blue 1 i_scroll_x_green 1 i_scroll_x_teal 1 i_scroll_x_brown 1 i_scroll_x_purp 1 }
random_potions             { i_bottle_black 1 i_bottle_orange 1 i_bottle_blue 1 i_bottle_white 1 i_bottle_green 1 i_bottle_red 1 i_bottle_yellow 1 i_bottle_purple 1 }
random_wands               { i_wand_1 1 i_wand_2 1 i_wand_3 1 i_wand_4 1 }
random_staves              i_staff_gnarled
random_crystal_balls       i_crystal_ball
random_stationary          { i_brazier_2 1 i_statue_stone_sm 1 }

random_activators          { random_crystal_balls 1 random_stationary 1 }
random_magic_related_items { random_reagents 2 random_unknown_scrolls 3 random_potions 3 random_wearables 1 random_targetables 1 random_activators 1 }
random_targetables         { random_wands 2 random_staves 1 }

random_body_parts_1        { i_flesh_arm_right 1 i_flesh_upper_body 1 i_flesh_leggings 1 i_flesh_torso 1 i_flesh_head_2 1 i_flesh_legs_3 1 i_flesh 1 i_flesh_legs_3 1 i_flesh_arm_left 1 i_flesh_upper_body_2 1 i_flesh_legs_4 1 i_flesh_torso_2 1 i_flesh_head_2 1 i_flesh_2 1 i_flesh_legs_5 1 i_flesh_leg 1 i_flesh_heart 1 i_flesh_liver 1 i_flesh_entrails 1 i_flesh_brain 1 }
random_body_parts_2        { i_flesh_torso 1 i_flesh_head 1 i_flesh_left_arm 1 i_flesh_right_arm 1 i_flesh_left_leg 1 i_flesh_right_leg 1 }

//*******************************************************************
// Chars
[DEFNAME NPC_GROUPS]
HORSES                 { c_horse_tan 1 c_horse_gray 1 c_horse_brown_lt 1 c_horse_brown_dk 1 }
LIZARD_MEN             { c_lizardman 1 c_lizardman_spear 1 c_lizardman_mace 1 }
RATMEN                 { c_ratman 1 c_ratman_w_sword 1 c_ratman_w_mace 1 }
SKELETONS              { c_skeleton 1 c_skeleton_w_sword 1 c_skeleton_w_axe 1}
TROLLS                 { c_troll 1 c_troll_w_axe 1 c_troll_w_mace 1 }

[DEFNAME SOUNDS]
// Sounds - monsters
snd_ANIMALS_ALIGATR1     90
snd_ANIMALS_BEAR1         95
snd_ANIMALS_BULL1         100
snd_ANIMALS_CAT1         105
snd_ANIMALS_CHICKEN1       110
snd_ANIMALS_COUGAR1       115
snd_ANIMALS_COW1         120
snd_ANIMALS_CROW1         125
snd_ANIMALS_DEER3         130
//snd_ANIMALS_DEER4         131
//snd_ANIMALS_DEER5         132
snd_ANIMALS_DOG1         133
snd_ANIMALS_DOLPHIN1     138
snd_ANIMALS_EAGLE1       143
snd_ANIMALS_FRSTBRD1     148
snd_ANIMALS_GOAT1         153
snd_ANIMALS_GORILLA1     158
snd_ANIMALS_GRIZZLY1     163
snd_ANIMALS_HORSE1       168
snd_ANIMALS_JUNGBRD1       173
snd_ANIMALS_LION1         178
snd_ANIMALS_LLAMA3       183
//snd_ANIMALS_LLAMA4       184
//snd_ANIMALS_LLAMA5       185
snd_ANIMALS_PANTHER1     186
snd_ANIMALS_PARROT1       191
snd_ANIMALS_PIG1         196
snd_ANIMALS_RABBIT3       201
//snd_ANIMALS_RABBIT4       202
//snd_ANIMALS_RABBIT5       203
snd_ANIMALS_RAT1         204
snd_ANIMALS_RAVEN1       209
snd_ANIMALS_SHEEP1       214
snd_ANIMALS_SNAKE1       219
snd_ANIMALS_WALRUS1       224
snd_ANIMALS_WOLF1         229
snd_ELEMENTL_AIRELEM1     263
snd_ELEMENTL_AIRELEM5	 267
snd_ELEMENTL_ERTHEL1     268
snd_ELEMENTL_FIRELEM1     273
snd_ELEMENTL_WATREL1     278

snd_HITS_HIT01           309
snd_HITS_HIT02           310
snd_HITS_HIT03           311
snd_HITS_HIT04           312
snd_HITS_HIT05           313
snd_HITS_HIT06           314
snd_HITS_HIT07           315
snd_HITS_HIT08           316
snd_HITS_HIT09           317
snd_HITS_HIT10           318
snd_HITS_HIT11           319
snd_HITS_HIT12           320
snd_HITS_HIT13           321
snd_HITS_HIT14           322
snd_HITS_HIT15           323
snd_HITS_HIT16           324
snd_HITS_HIT17           325
snd_HITS_HIT18           326
snd_HITS_HIT19           327
snd_HITS_HIT20           328
snd_HITS_HIT21           329
snd_HITS_HIT22           330

snd_HUMAN_FOOMPH01       331
snd_HUMAN_FOOMPH06       332
snd_HUMAN_FOOMPH07       333
snd_HUMAN_FOOMPH08        334
snd_HUMAN_FOOMPH09       335
snd_HUMAN_F_DIE_01       336
snd_HUMAN_F_DIE_02       337
snd_HUMAN_F_DIE_03       338
snd_HUMAN_F_DIE_04       339
snd_HUMAN_MOOMPH01       340
snd_HUMAN_MOOMPH02       341
snd_HUMAN_MOOMPH03       342
snd_HUMAN_MOOMPH04       343
snd_HUMAN_MOOMPH05       344
snd_HUMAN_MOOMPH13       345
snd_HUMAN_M_DIE_01       346
snd_HUMAN_M_DIE_02       347
snd_HUMAN_M_DIE_03       348
snd_HUMAN_M_DIE_04       349
snd_MONSTER_CORPSR1       353
//snd_MONSTER_CORPSR3       354
//snd_MONSTER_CORPSR4       355
//snd_MONSTER_CORPSR5       356
snd_MONSTER_DAEMON1       357
snd_MONSTER_DRAGON1       362
snd_MONSTER_ETTIN1       367
snd_MONSTER_GARGYL1       372
snd_MONSTER_GAZER1       377
snd_MONSTER_GHOST1       382
snd_MONSTER_GISPIDR1      387
snd_MONSTER_GRAT1         392
snd_MONSTER_GSCORP1       397
snd_MONSTER_HARPY1       402
snd_MONSTER_HEADLS1       407
snd_MONSTER_LICHE1       412
snd_MONSTER_LZRDMN1       417
snd_MONSTER_MNGBAT1       422
snd_MONSTER_OGRE1         427
snd_MONSTER_ORC1         432
snd_MONSTER_RATMAN1       437
snd_MONSTER_REAPER1       442
snd_MONSTER_SEASERP1     447
//snd_MONSTER_SEASERP3     448
//snd_MONSTER_SEASERP4     449
//snd_MONSTER_SEASERP5     450
snd_MONSTER_SKLETN1       451
snd_MONSTER_SLIME1       456
snd_MONSTER_TROLL1       461
snd_MONSTER_WISP1         466
snd_MONSTER_ZOMBIE1       471
snd_WEAPONS_AXE01         562
snd_WEAPONS_BLUNT01       563
snd_WEAPONS_CROSSBOW     564
snd_WEAPONS_GILOTIN1     565
snd_WEAPONS_HVYSWRD1     566
snd_WEAPONS_HVYSWRD4     567
snd_WEAPONS_SWISH01       568
snd_WEAPONS_SWISH02       569
snd_WEAPONS_SWISH03       570
snd_WEAPONS_SWORD1       571
snd_WEAPONS_SWORD7       572
snd_Z_END_CARPNTRY         573
snd_Z_END_DYE              574
snd_Z_END_FSHSPLSH         575
snd_Z_END_LIQUID           576
snd_Z_END_LOCKPICK         577
snd_Z_END_MORTAR           578
snd_Z_END_MYSTERY1         579
snd_Z_END_MYSTERY2         580
snd_Z_END_MYSTERY3         581
snd_Z_END_POISON           582
snd_Z_END_POWDER           583
snd_Z_END_SCISSORS         584
snd_Z_END_SCRIBE           585
snd_Z_END_SPIRTSPK         586
snd_MONSTER_TERA_WARRIOR1     589
snd_MONSTER_TERA_DRONE1       594
snd_MONSTER_TERA_MATRIARCH1   599
snd_MONSTER_CYCLOPS1          604
snd_MONSTER_TITAN1            609
snd_MONSTER_GIANTTOAD1        614
snd_MONSTER_BULLFROG1         619
snd_ANIMAL_OSTARD_DESERT1     624
snd_ANIMAL_OSTARD_FRENZIED1   629
snd_MONSTER_OPHIDIAN_WARRIOR1 634
snd_MONSTER_OPHIDIAN_MAGE1    639
snd_MONSTER_OPHIDIAN_QUEEN1   644
snd_MONSTER_LAVALIZARD1       649

// Sounds - Spells
snd_SPELL_LIGHTNING                  41
snd_SPELL_CHAIN_LIGHTNING            41
snd_SPELL_FIREBALL                   351
snd_SPELL_FIRE_BOLT                  351
snd_SPELL_METEOR_SWARM               352
snd_SPELL_FIRE_FIELD                 477
snd_SPELL_CLUMSY                     479
snd_SPELL_CURE                       480
snd_SPELL_CURSE                      481
snd_SPELL_CREATE_FOOD                482
snd_SPELL_NIGHT_SIGHT                483
snd_SPELL_LIGHT                      483
snd_SPELL_FEEBLEMIND                 484
snd_SPELL_MAGIC_ARROW                485
snd_SPELL_WEAKEN                     486
snd_SPELL_AGILITY                    487
snd_SPELL_ARCHCURE                   488
snd_SPELL_MAGIC_REFLECTION           488
snd_SPELL_ANIMATE_DEAD               488
snd_SPELL_BLESS                      490
snd_SPELL_CUNNING                    491
snd_SPELL_INCOGNITO                  492
snd_SPELL_PROTECTION                 493
snd_SPELL_STRENGTH                   494
snd_SPELL_MAGIC_TRAP                 495
snd_SPELL_MAGIC_UNTRAP               496
snd_SPELL_HARM                       497
snd_SPELL_HEAL                       498
snd_SPELL_REACTIVE_ARMOR             498
snd_SPELL_MAGIC_LOCK                 500
snd_SPELL_telekinesis                501
snd_SPELL_WALL_OF_STONE              502
snd_SPELL_ARCHPROTECTION             503
snd_SPELL_MANA_DRAIN                 504
snd_SPELL_MANA_VAMPIRE               505
snd_SPELL_MARK                       506
snd_SPELL_MASS_CURSE                 507
snd_SPELL_RECALL                     508
snd_SPELL_REVEAL                     509
snd_SPELL_TELEPORT                   510
snd_SPELL_UNLOCK                     511
snd_SPELL_DISPEL                     513
snd_SPELL_GREATER_HEAL               514
snd_SPELL_INVISIBILITY               515
snd_SPELL_PARALYZE                   516
snd_SPELL_POISON                     517
snd_SPELL_EXPLOSION                  519
snd_SPELL_FLAMESTRIKE                520
snd_SPELL_MASS_DISPEL                521
snd_SPELL_ENERGY_BOLT                522
snd_SPELL_ENERGY_FIELD               523
snd_SPELL_EARTHQUAKE                 525
snd_SPELL_GATE_TRAVEL                526
snd_SPELL_POLYMORPH                  527
snd_SPELL_DISPEL_FIELD               528
snd_SPELL_PARALYZE_FIELD             529
snd_SPELL_BLADE_SPIRITS              530
snd_SPELL_ENERGY_VORTEX              530
snd_SPELL_MIND_BLAST                 531
snd_SPELL_RESURRECTION               532
snd_SPELL_SUMMON_CREATURE            533
snd_SPELL_SUMMON_DAEMON              534
snd_SPELL_SUMMON_elem_air       535
snd_SPELL_SUMMON_elem_earth     535
snd_SPELL_SUMMON_elem_fire      535
snd_SPELL_SUMMON_elem_water     535
snd_SPELL_POISON_FIELD               550
snd_SPELL_BONE_ARMOR                 577
snd_SPELL_SUMMON_UNDEAD              586

[DEFNAME REGION_FLAGS]
region_antimagic_all		00001	// All magic banned here.
region_antimagic_recall_in	00002	// Teleport,recall in to this, and mark
region_antimagic_recall_out	00004	// can't recall out of here.
region_antimagic_gate		00008
region_antimagic_teleport	00010	// Can't teleport into here.
region_antimagic_damage		00020	// just no bad magic here

region_flag_ship			00040	// This is a ship region. ship commands
region_flag_nobuilding		00080	// No building in this area
region_flag_globalname		00100	// Make sure the name is avail globally.
region_flag_announce		00200	// Announce to all who enter.
region_flag_insta_logout	00400	// Instant Log out is allowed here. (hotel)
region_flag_underground		00800	// dungeon type area. (no weather)
region_flag_nodecay			01000	// Things on the ground don't decay here.

region_flag_safe			02000	// This region is safe from all harm.
region_flag_guarded			04000	// try TAG.GUARDOWNER
region_flag_no_pvp			08000	// Players cannot directly harm each other here.

[DEFNAME SPELL_FLAGS]
// spell flags.
SPELLFLAG_DIR_ANIM                  01
SPELLFLAG_TARG_OBJ                  02
SPELLFLAG_TARG_CHAR                 04
SPELLFLAG_TARG_XYZ                  08
SPELLFLAG_HARM                      010
SPELLFLAG_FX_BOLT                   020
SPELLFLAG_FX_TARG                   040
SPELLFLAG_FIELD						080
SPELLFLAG_SUMMON					0100
SPELLFLAG_GOOD						0200
SPELLFLAG_RESIST					0400

[DEFNAME MEM_FLAGS]
MEMORY_SAWCRIME		00001	// I saw them commit a crime or i was attacked criminally. I can call the guards on them.
MEMORY_IPET			00002	// I am a pet. (this link is my master) (never time out)
MEMORY_FIGHT		00004	// Active fight going on now. may not have done any damage.
MEMORY_IAGGRESSOR	00008	// I was the agressor here. (good or evil)
MEMORY_HARMEDBY		00010	// I was attacked by them. (but they may have been retaliating)
MEMORY_IRRITATEDBY	00020	// I saw them snoop from me or someone.
MEMORY_SPEAK		00040	// We spoke about something at some point. (or was tamed) (NPC_MEM_ACT_TYPE)
MEMORY_AGGREIVED	00080	// I was attacked and was the inocent party here !
MEMORY_GUARD		00100	// Guard this item (never time out)
MEMORY_ISPAWNED		00200	// I am spawned from this item. (never time out)
MEMORY_GUILD		00400	// This is my guild stone. (never time out)
MEMORY_TOWN			00800	// This is my town stone. (never time out)
MEMORY_FOLLOW		01000	// I am following this Object (never time out)
MEMORY_WAR_TARG		02000	// This is one of my current war targets.
memory_friend		04000

[DEFNAME STAT_FLAGS]
// apply to chars
statf_invul			000000001	// Invulnerability
statf_dead			000000002
statf_freeze		000000004	// Paralyzed. (spell)
statf_invisible		000000008	// Invisible (spell).
statf_sleeping		000000010	// You look like a corpse ?
statf_war			000000020	// War mode on ?
statf_reactive		000000040	// have reactive armor on.
statf_poisoned		000000080	// Poison level is in the poison object
statf_nightsight	000000100	// All a light to you
statf_reflection	000000200	// Magic reflect on.
statf_polymorph		000000400	// We have polymorphed to another form.
statf_incognito		000000800	// Dont show skill titles
statf_spiritspeak	000001000	// I can hear ghosts clearly.
statf_insubstantial	000002000	// Ghost has not manifest. or GM hidden
statf_emoteaction	000004000	// The creature will emote its actions to it's owners.
statf_hasshield		000010000	// Using a shield
statf_script_play	000020000	// Playing a Script. (book script)
statf_stone			000040000	// turned to stone.
statf_script_rec	000080000	// Recording a script.
statf_fly			000100000	// Flying or running ? (anim)
statf_respawnnpc	000200000	// This is a major NPC, needs to respawn if dead.
statf_hallucinating	000400000	// eat 'shrooms or bad food.
statf_hidden		000800000	// Hidden (non-magical)
statf_indoors		001000000	// we are covered from the rain.
statf_criminal		002000000	// The guards will attack me. (someone has called guards)
statf_conjured		004000000	// This creature is conjured and will expire. (leave no corpse or loot)
statf_pet			008000000	// I am a pet/hirling. check for my owner memory.
statf_spawned		010000000	// I am spawned by a spawn item.
statf_saveparity	020000000	// Has this char been saved or not ?
statf_ridden		040000000	// This is the horse. (don't display me) I am being ridden
statf_onhorse		080000000	// Mounted on horseback.

[DEFNAME ATTR_FLAGS]
// apply to items
attr_identified		00001	// This is the identified name. ???
attr_decay			00002	// Timer currently set to decay.
attr_newbie			00004	// Not lost on death or sellable ?
attr_move_always	00008	// Always movable (else Default as stored in client) (even if MUL says not movalble) NEVER DECAYS !
attr_move_never		00010	// Never movable (else Default as stored in client) NEVER DECAYS !
attr_magic			00020	// DON'T SET THIS WHILE WORN! This item is magic as apposed to marked or markable.
attr_owned			00040	// This is owned by the town. You need to steal it. NEVER DECAYS !
attr_invis			00080	// Gray hidden item (to GM's or owners?)
attr_cursed			00100
attr_cursed2		00200	// cursed damned unholy
attr_blessed		00400
attr_blessed2		00800	// blessed sacred holy
attr_forsale		01000	// For sale on a vendor.
attr_stolen			02000	// The item is hot. m_uidLink = previous owner.
attr_can_decay		04000	// This item can decay. but it would seem that it would not (ATTR_MOVE_NEVER etc)
attr_static			08000	// WorldForge merge marker. (not used)

[DEFNAME CAN_FLAGS]
// Monster "Can" type flags.
MT_NONMOVER               0
MT_GHOST                  01
MT_SWIM                   02
MT_WALK                   04
MT_FLY                    010
MT_FIRE_IMMUNE			  020
MT_EQUIP                  00100
MT_USEHANDS               00200
MT_MALE					  0
MT_FEMALE                 00800
MT_NONHUM                 01000
MT_RUN                    02000

[DEFNAME ALIGNMENTS]
// Ranges of karma ?
EVIL                  {-10000 -6001}
CHAOTIC               {-6000 -2001}
GOOD                  {2000 10000}
WICKED                {-10000 -6001}
BELLIGERENT           {-6000 -2001}
NEUTRAL               {-2000 1999}
KINDLY                {2000 5999}
GOODHEARTED           {6000 10000}

INFAMOUS              {-10000 -6001}
OUTLAW                {-6000 -2001}
ANONYMOUS             {-2000 1999}
KNOWN                 {2000 5999}
FAMOUS                {6000 10000}

[DEFNAME MIDIS]
// MIDI Music Defs
midi_oldult01           0
midi_create             1
midi_dragflit           2
midi_oldult02           3
midi_oldult03           4
midi_oldult04           5
midi_oldult05           6
midi_oldult06           7
midi_stones2            8
midi_britain1           9
midi_britain2           10
midi_BucsDen            11
midi_Jhelom             12
midi_LBCastle           13
midi_linelle            14
midi_Magincia           15
midi_Minoc              16
midi_Ocllo              17
midi_Samlethe           18
midi_Serpents           19
midi_Skarabra           20
midi_Trinsic            21
midi_Vesper             22
midi_Wind               23
midi_Yew                24
midi_Cave01             25
midi_Dungeon9           26
midi_ForestA            27
midi_InTown01           28
midi_JungleA            29
midi_MountainA          30
midi_Plains             31
midi_Sailing            32
midi_SwampA             33
midi_Tavern01           34
midi_Tavern02           35
midi_Tavern03           36
midi_Tavern04           37
midi_Combat1            38
midi_Combat2            39
midi_Combat3            40
midi_Approach           41
midi_Death              42
midi_Victory            43
midi_BtCastle           44
midi_NuJelm             45
midi_Dungeon2           46
midi_Cove               47
midi_Moonglow           48

[DEFNAME NEEDSTOFIX]
// Need to be defined. NEEDS and AVERSIONS
// NONE 0
// Area types.
r_guardpost	r_brit
r_docks r_brit
r_desert r_plains
r_foliage r_jungle
r_civilization t_junk
r_caves		t_junk
r_stables t_junk
r_house t_junk
r_snow t_junk
r_magical t_junk
r_mountains t_junk
r_JAIL		t_junk
r_DARKNESS t_junk
r_light t_junk
r_orc_camp t_junk
r_sewers t_junk

// Item Types
t_eerie_stuff	t_junk
t_magic			t_junk

[TYPEDEFS]
t_normal			0
t_container			1	// any unlocked container or corpse. CContainer based
t_container_locked	2
t_door				3	// 3 = door can be opened
t_door_locked		4	// a locked door.
t_key				5
t_light_lit			6	// Local Light giving object
t_light_out			7	// Can be lit.
t_food				8	// edible food. (poisoned food ?)
t_food_raw			9	// Must cook raw food unless your an animal.
t_armor				10 // some type of armor. (no real action)
t_weapon_mace_smith	11 // Can be used for smithing
t_weapon_mace_sharp	12 // war axe can be used to cut/chop trees.
t_weapon_sword		13 //
t_weapon_fence		14 // can't be used to chop trees. (make kindling)
t_weapon_bow		15 // bow or xbow
t_wand				16 // A magic storage item
t_telepad			17 // walk on teleport
t_switch			18 // this is a switch which effects some other object in the world.
t_book				19 // read this book. (static or dynamic text)
t_rune				20 // can be marked and renamed as a recall rune.
t_booze				21 // booze	(drunk effect)
t_potion			22 // Some magic effect.
t_fire				23 // It will burn you.
t_clock				24 // or a wristwatch
t_trap				25 // walk on trap.
t_trap_active		26 	// = some animation
t_musical			27 	// = a musical instrument.
t_spell				28 	// = magic spell effect.
t_gem				29 	// = no use yet
t_water				30 	// = This is water (fishable) (Not a glass of water)
t_clothing			31 	// = All cloth based wearable stuff
t_scroll			32 	// = magic scroll
t_carpentry			33 	// = tool of some sort.
t_spawn_char		34 	// = spawn object. should be invis also.
t_game_piece		35 	// = can't be removed from game.
t_portculis			36 	// = Z delta moving gate. (open)
t_figurine			37 	// = magic figure that turns into a creature when activated.
t_shrine			38 	// = can res you
t_moongate			39 	// = linked to other moon gates (hard coded locations)
t_chair				40 	// = Any sort of a chair item. we can sit on.
t_forge				41 	// = used to smelt ore blacksmithy etc.
t_ore				42 	// = smelt to ingots.
t_log				43 	// = make into furniture etc. lumberlogs
t_tree				44 	// = can be chopped.
t_rock				45 	// = can be mined for ore.
t_carpentry_chop	46 	// = tool of some sort.
t_multi				47 	// = multi part object like house or ship.
t_reagent			48 	// = alchemy when clicked ?
t_ship				49 	// = this is a SHIP MULTI
t_ship_plank		50	//
t_ship_side			51 	// = Should extend to make a plank
t_ship_side_locked	52	//
t_ship_tiller		53 	// = Tiller man on the ship.
t_eq_trade_window	54 	// = container for the trade window.
t_fish				55 	// = fish can be cut up.
t_sign_gump			56 	// = Things like grave stones and sign plaques
t_stone_guild		57 	// = Guild stones
t_anim_active		58 	// = active anium that will recycle when done.
t_advance_gate		59 	// = advance gate. m_AdvanceGateType = CREID_TYPE
t_cloth				60 	// = bolt or folded cloth
t_hair				61	//
t_beard				62 	// = just for grouping purposes.
t_ingot				63 	// = Ingot.
t_coin				64 	// = coin of some sort. gold or otherwise.
t_crops				65 	// = a plant that will regrow. picked type.
t_drink				66 	// = some sort of drink (non booze)
t_anvil				67 	// = for repair.
t_port_locked		68 	// = this portcullis must be triggered.
t_spawn_item		69 	// = spawn other items.
t_telescope			70 	// = big telescope pic.
t_bed				71 	// = bed.
t_gold				72 	// = gold coin
t_map				73 	// = Map object with pins.
t_eq_memory_obj		74 	// = A Char has a memory link to some object. (I am fighting with someone. This records the fight.)
t_weapon_mace_staff	75 	// = staff type of mace. or just other type of mace.
t_eq_horse			76 	// = equipped horse object represents a riding horse to the client.
t_comm_crystal		77 	// = communication crystal.
t_game_board		78 	// = this is a container of pieces.
t_trash_can			79 	// = delete any object dropped on it.
t_cannon_muzzle		80 	// = cannon muzzle. NOT the other cannon parts.
t_cannon			81 	// = the rest of the cannon.
t_cannon_ball		82	//
t_armor_leather		83 	// = non metallic armor (t_clothing)
t_seed				84 	// = fruit to seed
t_junk				85 	// = never used
t_crystal_ball		86	//
//t_old_cashiers_check	87 	// = represents large amounts of money.
t_message			88 	// = user written message item. (for bboard ussually)
t_reagent_raw		89 	// = Freshly grown reagents...not processed yet.
t_eq_client_linger	90 	// = Change player to NPC for a while.
t_dream_gate		91 	// = Push you to another server. (no items transfered client insta logged out)
t_it_stone			92 	// = Double click for items
t_metronome			93 	// = ticks once every n secs.
t_explosion			94 	// = async explosion.
t_eq_npc_script		95 	// = Script npc actions in the form of a book. (Get rid of this in favor of waiting on m_Events)
t_web				96 	// = walk on this and transform into some other object.
t_grass				97 	// = can be eaten by grazing animals
t_arock				98 	// = a rock or boulder. can be thrown by giants.
t_tracker			99 	// = points to a linked object.
t_sound				100 // = this is a sound source.
t_stone_town		101 // = Town stones. everyone free to join.
t_weapon_mace_crook	102 //
t_weapon_mace_pick	103 //
t_leather			104 // = Leather or skins of some sort.(not wearable)
t_ship_other		105 // = some other part of a ship.
t_bboard			106 // = a container and bboard object.
t_spellbook			107 // = spellbook (with spells)
t_corpse			108 // = special type of item.
t_track_item		109 // - track a id or type of item.
t_track_char		110 // = track a char or range of char id's
t_weapon_arrow		111 //
t_weapon_bolt		112 //
t_eq_vendor_box		113 // = an equipped vendor .
t_eq_bank_box		114 // = an equipped bank box
t_deed				115 //
t_loom				116 //
t_bee_hive			117 //
t_archery_butte		118 //
t_eq_murder_count	119 // = my murder count flag.
t_eq_stuck			120 // we are stuck in a web
t_trap_inactive		121	//  = a safe trap.
t_stone_room		122 //  = house type stone. (for mapped house regions)
t_bandage			123 //  = can be used for healing.
t_campfire			124 //  = this is a fire but a small one.
t_map_blank			125
t_spy_glass			126
t_sextant			127
t_scroll_blank		128
t_fruit				129
t_water_wash		130 // water that will not contain fish. (for washing or drinking)
t_weapon_axe		131 // not the same as a sword. but uses swordsmanship skill
t_weapon_xbow		132
t_spellicon			133
t_door_open			134
t_meat_raw			135	// Just a meaty part of a corpse. (uncooked meat)
t_garbage			136
t_keyring			137
t_table				138	// Doesn't really do anything.
t_floor				139
t_roof				140
t_feather			141	// a birds feather
t_wool				142 // Wool cut frm a sheep.
t_fur				143
t_blood				144 // blood of some creature
t_foliage			145 // does not go invis when reaped. but will if eaten
t_grain				146
t_scissors			147
t_thread			148
t_yarn				149
t_spinwheel			150
t_bandage_blood		151 //  = can't be used for healing.
t_fish_pole			152
t_shaft				153	// bolt or arrow.
t_lockpick			154
t_kindling			155
t_train_dummy		156
t_train_pickpocket	157
t_bedroll			158
t_bellows			159
t_hide				160	// made into leather.
t_cloth_bolt		161
t_board				162 // = logs are plained into decent lumber
t_pitcher			163
t_pitcher_empty		164
t_dye_vat			165
t_dye				166
t_potion_empty		167 // empty bottle.
t_mortar			168
t_hair_dye			169
t_sewing_kit		170
t_tinker_tools		171
t_wall				172 // wall of a structure.
t_window			173 // window for a structure.
t_cotton			174 // Cotton from the plant
t_bone				175
t_eq_script			176	// Pure scriptable item equipped.
t_ship_hold			177	// ships hold.
t_ship_hold_lock	178
t_lava				179
t_shield			180 // equippable armor.
t_jewelry			181
t_dirt				182 // a patch of dirt where i can plant something
t_script			183

[DEFNAME LAYERS]
layer_hand1		1
layer_hand2		2
layer_shoes		3
layer_pants		4 // bone legs + pants.
layer_shirt		5
layer_helm		6
layer_gloves	7
layer_ring		8
layer_light		9	// a ITEMID_LIGHT_SRC equip item can be put here.
layer_collar	10 // gorget or necklace.
layer_hair		11
layer_half_apron 12
layer_chest		13 // armor chest
layer_wrist		14 // watch
layer_hidden	15 // not sure
layer_beard		16 // try to have only men have this.
layer_tunic		17 // jester suit or full apron.
layer_ears		18 // earrings
layer_arms		19 // armor
layer_cape		20 // cape
layer_pack		21 // only used by ITEMID_BACKPACK
layer_robe		22 // robe over all.
layer_skirt		23 // skirt or kilt.
layer_legs		24 // 0x18 = plate legs.

// These are not part of the paper doll (but get sent to the client)
layer_horse			25	// ride this object. (horse objects are strange?)
layer_vendor_stock	26 // the stuff the vendor will restock and sell to the players
layer_vendor_extra	27 // the stuff the vendor will resell to players but is not restocked. (bought from players)
layer_vendor_buys	28 // the stuff the vendor can buy from players but does not stock.
layer_bankbox		29 // contents of my bank box.

// Internally used layers - Don't bother sending these to client.
layer_special		30	// Can be multiple of these. memories
layer_dragging		31

// Spells that are effecting us go here.
LAYER_SPELL_STATS	32		// Stats effecting spell. These cancel each other out.
//LAYER_SPELL_Reactive,	// 33 =
//LAYER_SPELL_Night_Sight,
//LAYER_SPELL_Protection,
//LAYER_SPELL_Incognito,
//LAYER_SPELL_Magic_Reflect,
//LAYER_SPELL_Paralyze,	// or turned to stone.
//LAYER_SPELL_Invis,
//LAYER_SPELL_Polymorph,
//LAYER_SPELL_Summon,	// magical summoned creature.

//LAYER_FLAG_Poison,
//LAYER_FLAG_Criminal,		// criminal or murderer ?
//LAYER_FLAG_Potion,			// Some magic type effect done by a potion. (they cannot be dispelled)
//LAYER_FLAG_SpiritSpeak,
//LAYER_FLAG_Wool,			// regrowing wool.
//LAYER_FLAG_Drunk,			// Booze effect.
//LAYER_FLAG_ClientLinger,
//LAYER_FLAG_Hallucination,	// shrooms etc.
//LAYER_FLAG_PotionUsed,		// track the time till we can use a potion again.
//LAYER_FLAG_Stuck,			// In a trap or web.
layer_flag_murders	52	// How many murders do we have ? and decay timer.
layer_flag_bandage	53	// Bandages go here for healing

[DEFNAME GUMPS]	
// name the gumps.
g_btn_green_ok			081a	
g_btn_green_ok_press	081b	
g_btn_gray_apply		5204
g_btn_gray_apply_press	5205

[EOF]
