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// #
// #    SPHERE by : Menasoft ©1997-2000
// #    HomePage: http://www.sphereserver.com
// #
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VERSION=0.54

[CHARDEF 0401]
TEVENTS=e_npc
DEFNAME=C_H_VENDOR
NAME=#NAMES_HUMANMALE the Vendor
ID=C_MAN
HIREDAYWAGE=50
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vendor

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
FLAGS=028000005
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ITEMNEWBIE=i_shirt_plain
COLOR=colors_all
ITEMNEWBIE=random_pants
COLOR=colors_all
ITEMNEWBIE=random_shoes
COLOR=colors_neutral

// <---------------------------------------------------------------->

[CHARDEF 0402]
TEVENTS=e_npc
DEFNAME=C_H_BARBER
NAME=#NAMES_HUMANMALE the Barber
ID=C_MAN
AVERSIONS=t_TRAP,t_eerie_stuff
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Barber

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_hair_SHORT,10
ATTR=attr_decay
SELL=i_hair_LONG,10
ATTR=attr_decay
SELL=i_hair_PONYTAIL,10
ATTR=attr_decay
SELL=i_hair_MOHAWK,10
ATTR=attr_decay
SELL=i_hair_PAGEBOY,10
ATTR=attr_decay
SELL=i_hair_BUNS,10
ATTR=attr_decay
SELL=i_hair_AFRO,10
ATTR=attr_decay
SELL=i_hair_RECEDING,10
ATTR=attr_decay
SELL=i_hair_2_PIGTAILS,10
ATTR=attr_decay
SELL=i_hair_KRISNA,10
ATTR=attr_decay
SELL=i_hair_NONE,10
ATTR=attr_decay
SELL=i_beard_SHORT_MED,10
ATTR=attr_decay
SELL=i_beard_LONG_MED,10
ATTR=attr_decay
SELL=i_beard_VANDYKE,10
ATTR=attr_decay
SELL=i_beard_LONG,10
ATTR=attr_decay
SELL=i_beard_SHORT,10
ATTR=attr_decay
SELL=i_beard_GOATEE,10
ATTR=attr_decay
SELL=i_beard_MUSTACHE,10
ATTR=attr_decay
SELL=i_beard_NONE,10
ATTR=attr_decay
SELL=i_bottle_hair_dye,10

// <---------------------------------------------------------------->

[CHARDEF C_H_VENDOR_F]
TEVENTS=e_npc
NAME=#NAMES_HUMANFEMALE the Vendor
ID=C_WOMAN
CAN=0
HIREDAYWAGE=50
FOODTYPE=

TSPEECH=spk_human_prime
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
FLAGS=028000001
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Provisions - Deeds
SUBSECTION=Vendor Deeds
DESCRIPTION=Player Vendor Female

// <---------------------------------------------------------------->

[CHARDEF 0412]
TEVENTS=e_npc
DEFNAME=C_H_ARCHITECT
NAME=#NAMES_HUMANMALE the Architect
ID=C_MAN

TSPEECH=spk_human_prime
TSPEECH=jobArchitect
TSPEECH=jobRealtor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
NEED=i_gold
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

SWORDSMANSHIP={15.0 38.0}
CARPENTRY={50.0 70.0}
LUMBERJACKING={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
//vendor items
SELL=VENDOR_S_DEED_TEMPLATE
BUY=VENDOR_B_DEED_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Architect (male)

// <---------------------------------------------------------------->

[CHARDEF 0413]
TEVENTS=e_npc
DEFNAME=C_H_ARCHITECT_F
NAME=#NAMES_HUMANFEMALE the Architect
ID=C_WOMAN

TSPEECH=spk_human_prime
TSPEECH=jobARCHITECT
TSPEECH=jobrealtor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_gold
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

SWORDSMANSHIP={15.0 38.0}
CARPENTRY={50.0 70.0}
LUMBERJACKING={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
//vendor items
SELL=VENDOR_S_DEED_TEMPLATE
BUY=VENDOR_B_DEED_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Architect (female)

// <---------------------------------------------------------------->

[CHARDEF 0416]
TEVENTS=e_npc
DEFNAME=C_H_BAKER
NAME=#NAMES_HUMANMALE the Baker
ID=C_MAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TSPEECH=jobbaker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_FLOUR_SACK
COLOR=colors_skin
STR={34 48}
DEX={33 47}
INT={26 40}

COOKING={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
TASTEID={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

//vendor items
SELL=VENDOR_S_BAKER_TEMPLATE
BUY=VENDOR_B_BAKER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Baker (male)

// <---------------------------------------------------------------->

[CHARDEF 0417]
TEVENTS=e_npc
DEFNAME=C_H_BAKER_F
NAME=#NAMES_HUMANFEMALE the Baker
ID=C_WOMAN
DESIRES=i_gold,t_grain,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobbaker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_FLOUR_SACK

COLOR=colors_skin
STR={34 48}
DEX={33 47}
INT={26 40}

COOKING={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
TASTEID={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

//vendor items
SELL=VENDOR_S_BAKER_TEMPLATE
BUY=VENDOR_B_BAKER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Baker (female)

// <---------------------------------------------------------------->

[CHARDEF 0420]
TEVENTS=e_npc
DEFNAME=C_H_BEEKEEPER
NAME=#NAMES_HUMANMALE the Beekeeper
ID=C_MAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_HONEY
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobbeekeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

FENCING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_jar_honey,{14 40}
BUY=i_jar_honey,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Beekeeper (male)

// <---------------------------------------------------------------->

[CHARDEF 0421]
TEVENTS=e_npc
DEFNAME=C_H_BEEKEEPER_F
NAME=#NAMES_HUMANFEMALE the Beekeeper
ID=C_WOMAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_honey
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobbeekeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

FENCING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
//pouch items
ITEM=random_coin_purse

SELL=i_jar_honey,{14 40}
BUY=i_jar_honey,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Beekeeper (female)

// <---------------------------------------------------------------->

[CHARDEF 0424]
TEVENTS=e_npc
//Male BUTCHER
DEFNAME=C_H_BUTCHER
NAME=#NAMES_HUMANMALE the Butcher
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_meat_raw
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobbutcher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={76 90}
DEX={71 85}
INT={61 75}

SWORDSMANSHIP={35.0 50.0}
TACTICS={15.0 38.0}
COOKING={50.0 70.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=backpack_poor

//vendor items
SELL=VENDOR_S_BUTCHER_TEMPLATE
BUY=VENDOR_B_BUTCHER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Butcher (male)

// <---------------------------------------------------------------->

[CHARDEF 0425]
TEVENTS=e_npc
DEFNAME=C_H_BUTCHER_F
NAME=#NAMES_HUMANFEMALE the Butcher
ID=C_WOMAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_meat_raw
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobbutcher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={76 90}
DEX={71 85}
INT={61 75}

SWORDSMANSHIP={35.0 50.0}
TACTICS={15.0 38.0}
COOKING={50.0 70.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=backpack_poor
//vendor items
SELL=VENDOR_S_BUTCHER_TEMPLATE
BUY=VENDOR_B_BUTCHER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Butcher (female)

// <---------------------------------------------------------------->

[CHARDEF 0426]
TEVENTS=e_npc
DEFNAME=C_H_CARPENTER
NAME=#NAMES_HUMANMALE the Carpenter
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobCARPENTER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={51 65}

CARPENTRY={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}
LUMBERJACKING={50.0 70.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse
//vendor items
SELL=VENDOR_S_CARPENTER
BUY=VENDOR_B_CARPENTER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Carpenter (male)

// <---------------------------------------------------------------->

[CHARDEF 0427]
TEVENTS=e_npc
//Female CARPENTER
DEFNAME=C_H_CARPENTER_F
NAME=#NAMES_HUMANFEMALE the Carpenter
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobCARPENTER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={51 65}

CARPENTRY={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}
LUMBERJACKING={50.0 70.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_CARPENTER
BUY=VENDOR_B_CARPENTER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Carpenter (female)

// <---------------------------------------------------------------->

[CHARDEF 0428]
TEVENTS=e_npc
//Male COBBLER
DEFNAME=C_H_COBBLER
NAME=#NAMES_HUMANMALE the Cobbler
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobcobbler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_footwear
ITEM=random_coin_purse

//vendor items
SELL=i_boots_thigh,{2 12}
COLOR=colors_neutral
SELL=i_shoes_plain,{2 12}
COLOR=colors_neutral
SELL=i_boots_calf,{2 12}
COLOR=colors_neutral

SELL=VENDOR_S_COBBLER
BUY=VENDOR_B_COBBLER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cobbler (male)

// <---------------------------------------------------------------->

[CHARDEF 0429]
TEVENTS=e_npc
DEFNAME=C_H_COBBLER_F
NAME=#NAMES_HUMANFEMALE the Cobbler
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobcobbler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=random_coin_purse

//vendor items
SELL=i_boots_thigh,{2 12}
COLOR=colors_neutral
SELL=random_shoes,{2 12}
COLOR=colors_neutral
SELL=i_boots_calf,{2 12}
COLOR=colors_neutral

SELL=vendor_s_cobbler
BUY=vendor_b_cobbler

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cobbler (female)

// <---------------------------------------------------------------->

[CHARDEF 0430]
TEVENTS=e_npc
DEFNAME=C_H_FARMER
NAME=#NAMES_HUMANMALE the Farmer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobfarmer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={10 20}
DEX={30 35}
INT={10 20}

FENCING={10.0 15.0}
SWORDSMANSHIP={10.0 15.0}
WRESTLING={10.0 15.0}
MACEFIGHTING={10.0 15.0}
TACTICS={10.0 15.0}
ANIMALLORE={25.0 45.0}
TAMING={25.0 45.0}
VETERINARY={25.0 45.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots

SELL=VENDOR_S_FARMER
BUY=VENDOR_B_FARMER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Farmer (male)

// <---------------------------------------------------------------->

[CHARDEF 0431]
TEVENTS=e_npc
DEFNAME=C_H_FARMER_F
NAME=#NAMES_HUMANFEMALE the Farmer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobfarmer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={10 20}
DEX={30 35}
INT={10 20}

FENCING={10.0 15.0}
SWORDSMANSHIP={10.0 15.0}
WRESTLING={10.0 15.0}
MACEFIGHTING={10.0 15.0}
TACTICS={10.0 15.0}
ANIMALLORE={25.0 45.0}
TAMING={25.0 45.0}
VETERINARY={25.0 45.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots

SELL=VENDOR_S_FARMER
BUY=VENDOR_B_FARMER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Farmer (female)

// <---------------------------------------------------------------->

[CHARDEF 0432]
TEVENTS=e_npc
DEFNAME=C_H_FURTRADER
NAME=#NAMES_HUMANMALE the Fur Trader
ID=C_MAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_FUR
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobfurtrader
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={51 65}
INT={41 55}

ANIMALLORE={65.0 88.0}
CAMPING={55.0 78.0}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_black
ITEM=random_boots
ITEM=i_knife_skinning
ITEM=random_coin_purse

SELL=VENDOR_S_FURTRADER
BUY=VENDOR_B_FURTRADER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fur Trader (male)

// <---------------------------------------------------------------->

[CHARDEF 0433]
TEVENTS=e_npc
DEFNAME=C_H_FURTRADER_F
NAME=#NAMES_HUMANFEMALE the Fur Trader
ID=C_WOMAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_FUR
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobfurtrader
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={51 65}
INT={41 55}

ANIMALLORE={65.0 88.0}
CAMPING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_black
ITEM=random_boots
ITEM=i_knife_skinning
ITEM=random_coin_purse

SELL=VENDOR_S_FURTRADER
BUY=VENDOR_B_FURTRADER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fur Trader (female)

// <---------------------------------------------------------------->

[CHARDEF 0436]
TEVENTS=e_npc
DEFNAME=C_H_GLASSBLOWER
NAME=#NAMES_HUMANMALE the Glassblower
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobglassblower
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={51 65}

FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_BOTTLE_EMPTY,{5 20}
SELL=i_jar_empty,{5 20}
SELL=i_pitcher_glass,{5 20}

BUY=i_BOTTLE_EMPTY,{2 10}
BUY=i_jar_empty,{2 10}
BUY=i_pitcher_glass,{2 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Glassblower (male)

// <---------------------------------------------------------------->

[CHARDEF 0437]
TEVENTS=e_npc
//Female GLASSBLOWER
DEFNAME=C_H_GLASSBLOWER_F
NAME=#NAMES_HUMANFEMALE the Glassblower
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobglassblower
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={51 65}

FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_BOTTLE_EMPTY,{5 20}
SELL=i_jar_empty,{5 20}
SELL=i_pitcher_glass,{5 20}

BUY=i_BOTTLE_EMPTY,{2 10}
BUY=i_jar_empty,{2 10}
BUY=i_pitcher_glass,{2 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Glassblower (female)

// <---------------------------------------------------------------->

[CHARDEF 0442]
TEVENTS=e_npc
DEFNAME=C_H_HERBALIST
NAME=#NAMES_HUMANMALE the Herbalist
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_crops
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobherbalist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

ALCHEMY={35.0 58.0}
TasteID={50.0 70.0}
COOKING={35.0 58.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_reag_ginseng,{8 38}
SELL=i_reag_garlic,{8 38}
SELL=i_reag_mandrake_root,{8 38}
SELL=i_reag_nightshade,{8 38}
SELL=i_reag_blood_moss,{8 38}
SELL=i_mortar_pestle,{8 38}
SELL=i_BOTTLE_EMPTY,{8 38}

BUY=i_BOTTLE_EMPTY,{4 19}
BUY=i_reag_ginseng,{4 19}
BUY=i_reag_garlic,{4 19}
BUY=i_reag_mandrake_root,{4 19}
BUY=i_reag_nightshade,{4 19}
BUY=i_reag_blood_moss,{4 19}
BUY=i_mortar_pestle,{4 19}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Herbalist (male)

// <---------------------------------------------------------------->

[CHARDEF 0443]
TEVENTS=e_npc
DEFNAME=C_H_HERBALIST_F
NAME=#NAMES_HUMANFEMALE the Herbalist
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_crops
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobherbalist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

ALCHEMY={35.0 58.0}
TasteID={50.0 70.0}
COOKING={35.0 58.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_reag_ginseng,{8 38}
SELL=i_reag_garlic,{8 38}
SELL=i_reag_mandrake_root,{8 38}
SELL=i_reag_nightshade,{8 38}
SELL=i_reag_blood_moss,{8 38}
SELL=i_mortar_pestle,{8 38}
SELL=i_BOTTLE_EMPTY,{8 38}

BUY=i_BOTTLE_EMPTY,{4 19}
BUY=i_reag_ginseng,{4 19}
BUY=i_reag_garlic,{4 19}
BUY=i_reag_mandrake_root,{4 19}
BUY=i_reag_nightshade,{4 19}
BUY=i_reag_blood_moss,{4 19}
BUY=i_mortar_pestle,{4 19}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Herbalist (female)

// <---------------------------------------------------------------->

[CHARDEF 0454]
TEVENTS=e_npc
DEFNAME=C_H_MILLER
NAME=#NAMES_HUMANMALE the Miller
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobmiller
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}
COOKING={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_FLOUR_SACK,{4 10}
SELL=i_hay_sheaf,{4 10}
BUY=i_FLOUR_SACK,{4 10}
BUY=i_hay_sheaf,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miller (male)

// <---------------------------------------------------------------->

[CHARDEF 0455]
TEVENTS=e_npc
DEFNAME=C_H_MILLER_F
NAME=#NAMES_HUMANFEMALE the Miller
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobmiller
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
COOKING={35.0 55.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_FLOUR_SACK,{4 10}
SELL=i_hay_sheaf,{4 10}
BUY=i_FLOUR_SACK,{4 10}
BUY=i_hay_sheaf,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miller (female)

// <---------------------------------------------------------------->

[CHARDEF 0462]
TEVENTS=e_npc
DEFNAME=C_H_CASHUAL
NAME=#NAMES_HUMANMALE the Ocllo Cashual
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobCASHUAL
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

ALCHEMY={55.0 78.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_rune_marker,{2 10}
SELL=RANDOM_POTION,{12 20}
SELL=RANDOM_REAGENT,{12 20}
SELL=i_spellbook,{3 14}
BUY=RANDOM_POTION,{12 20}
BUY=RANDOM_REAGENT,{12 20}

CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Casual (male)

// <---------------------------------------------------------------->

[CHARDEF 0463]
TEVENTS=e_npc
DEFNAME=C_H_CASHUAL_F
NAME=#NAMES_HUMANFEMALE the Ocllo Cashual
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobCASHUAL
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

ALCHEMY={55.0 78.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_rune_marker,{2 10}
SELL=RANDOM_POTION,{12 20}
SELL=RANDOM_REAGENT,{12 20}
SELL=i_spellbook,{3 14}
BUY=RANDOM_POTION,{12 20}
BUY=RANDOM_REAGENT,{12 20}

CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Casual (female)

// <---------------------------------------------------------------->

[CHARDEF 0474]
TEVENTS=e_npc
DEFNAME=C_H_RANCHER
NAME=#NAMES_HUMANMALE the Rancher
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobrancher
TSPEECH=spk_shopkeep
TSPEECH=spk_horse
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={34 48}
INT={28 42}

CAMPING={50.0 70.0}
ANIMALLORE={55.0 78.0}
TAMING={50.0 70.0}
HERDING={50.0 70.0}
VETERINARY={55.0 78.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_pet_horse_tan,{0 2}
SELL=i_pet_horse_gray,{0 2}
SELL=i_pet_horse_brown_lt,{0 2}
SELL=i_pet_horse_brown_dk,{0 2}
SELL=i_pet_horse_pack,{0 2}
BUY=i_hay_sheaf,{50 300}
BUY=i_fruit_apple,{20 50}
BUY=i_fruit_carrot,50

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Rancher (male)

// <---------------------------------------------------------------->

[CHARDEF 0475]
TEVENTS=e_npc
DEFNAME=C_H_RANCHER_F
NAME=#NAMES_HUMANFEMALE the Rancher
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobrancher
TSPEECH=spk_shopkeep
TSPEECH=spk_horse
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={34 48}
INT={28 42}

CAMPING={50.0 70.0}
ANIMALLORE={55.0 78.0}
TAMING={50.0 70.0}
HERDING={50.0 70.0}
VETERINARY={55.0 78.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_pet_horse_tan,{0 2}
SELL=i_pet_horse_gray,{0 2}
SELL=i_pet_horse_brown_lt,{0 2}
SELL=i_pet_horse_brown_dk,{0 2}
SELL=i_pet_horse_pack,{0 2}
BUY=i_hay_sheaf,{50 300}
BUY=i_fruit_apple,{20 50}
BUY=i_fruit_carrot,50

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Rancher (female)

// <---------------------------------------------------------------->

[CHARDEF 0476]
TEVENTS=e_npc
DEFNAME=C_H_SCRIBE
NAME=#NAMES_HUMANMALE the Scribe
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobScribe
TSPEECH=jobScholar
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={31 45}

EVALUATINGINTEL={45.0 68.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}
INSCRIPTION={50.0 70.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

SELL=I_SCROLL_BLANK,{6 24}
SELL=i_pen_and_ink,{6 24}
SELL=i_BOOK_SM,{6 24}
SELL=i_BOOK_LG,{6 24}
SELL=i_deed_GUILDSTONE,{1 2}
BUY=I_SCROLL_BLANK,{6 24}
BUY=i_pen_and_ink,{6 24}
BUY=i_book_sm,{6 24}
BUY=i_book_lg,{6 24}
BUY=i_book_sm_pub,{6 24}
BUY=i_book_lg_pub,{6 24}
BUY=i_deed_GUILDSTONE,{1 2}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Scribe (male)

// <---------------------------------------------------------------->

[CHARDEF 0477]
TEVENTS=e_npc
DEFNAME=C_H_SCRIBE_F
NAME=#NAMES_HUMANFEMALE the Scribe
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobScribe
TSPEECH=jobScholar
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={31 45}

EVALUATINGINTEL={45.0 68.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}
INSCRIPTION={50.0 70.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

SELL=I_SCROLL_BLANK,{6 24}
SELL=i_pen_and_ink,{6 24}
SELL=i_BOOK_SM,{6 24}
SELL=i_BOOK_LG,{6 24}
SELL=i_deed_GUILDSTONE,{1 2}

BUY=I_SCROLL_BLANK,{6 24}
BUY=i_pen_and_ink,{6 24}
BUY=i_BOOK_SM,{6 24}
BUY=i_BOOK_LG,{6 24}
BUY=i_book_sm_pub,{6 24}
BUY=i_book_lg_pub,{6 24}
BUY=i_deed_GUILDSTONE,{1 2}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Scribe (female)

// <---------------------------------------------------------------->

[CHARDEF 0480]
TEVENTS=e_npc
DEFNAME=C_H_SHEPHERD
NAME=#NAMES_HUMANMALE the Shepherd
ID=C_MAN
DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobShepherd
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

ANIMALLORE={50.0 70.0}
VETERINARY={50.0 70.0}
CAMPING={55.0 78.0}
HERDING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=i_shepherds_crook
ITEM=random_coin_purse

SELL=VENDOR_S_SHEPHERD
BUY=VENDOR_B_SHEPHERD

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shepherd (male)

// <---------------------------------------------------------------->

[CHARDEF 0481]
TEVENTS=e_npc
DEFNAME=C_H_SHEPHERD_F
NAME=#NAMES_HUMANFEMALE the Shepherdess
ID=C_WOMAN
DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobShepherd
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

ANIMALLORE={50.0 70.0}
VETERINARY={50.0 70.0}
CAMPING={55.0 78.0}
HERDING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=i_shepherds_crook
ITEM=random_coin_purse

SELL=VENDOR_S_SHEPHERD
BUY=VENDOR_B_SHEPHERD

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shepherd (female)

// <---------------------------------------------------------------->

[CHARDEF 0482]
TEVENTS=e_npc
DEFNAME=C_H_TANNER
NAME=#NAMES_HUMANMALE the Tanner
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobtanner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={41 55}

TAILORING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_brown
ITEM=random_boots
ITEM=i_apron_half
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_TANNER
BUY=VENDOR_B_TANNER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tanner (male)

// <---------------------------------------------------------------->

[CHARDEF 0483]
TEVENTS=e_npc
DEFNAME=C_H_TANNER_F
NAME=#NAMES_HUMANFEMALE the Tanner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobtanner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={41 55}

TAILORING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_skirt
COLOR=colors_brown
ITEM=random_boots
ITEM=i_apron_half
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_TANNER
BUY=VENDOR_B_TANNER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tanner (female)

// <---------------------------------------------------------------->

[CHARDEF 0484]
TEVENTS=e_npc
DEFNAME=C_H_VEGISELLER
NAME=#NAMES_HUMANMALE the Vegetable Seller
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobveggie
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=random_coin_purse

SELL=VENDOR_S_VEGSELLER
BUY=VENDOR_B_VEGSELLER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vegetable Seller (male)

// <---------------------------------------------------------------->

[CHARDEF 0485]
TEVENTS=e_npc
DEFNAME=C_H_VEGISELLER_F
NAME=#NAMES_HUMANFEMALE the Vegetable Seller
ID=C_WOMAN
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TSPEECH=jobveggie
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=random_coin_purse

SELL=VENDOR_S_VEGSELLER
BUY=VENDOR_B_VEGSELLER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vegetable Seller (female)

// <---------------------------------------------------------------->

[CHARDEF 0486]
TEVENTS=e_npc
DEFNAME=C_H_VET
NAME=#NAMES_HUMANMALE the Veterinarian
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobVet
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={56 70}
DEX={56 70}
INT={56 70}

ANIMALLORE={55.0 78.0}
VETERINARY={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_green
ITEM=random_pants
COLOR=colors_blue
ITEM=random_shoes
ITEM=random_coin_purse
SELL=VENDOR_S_VET
BUY=VENDOR_B_VET

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Veterinarian (male)

// <---------------------------------------------------------------->

[CHARDEF 0487]
TEVENTS=e_npc
DEFNAME=C_H_VET_F
NAME=#NAMES_HUMANFEMALE the Veterinarian
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobVet
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={56 70}
DEX={56 70}
INT={56 70}

ANIMALLORE={55.0 78.0}
VETERINARY={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_green
ITEM=random_pants
COLOR=colors_blue
ITEM=random_boots
ITEM=random_coin_purse
SELL=VENDOR_S_VET
BUY=VENDOR_B_VET

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Veterinarian (female)

// <---------------------------------------------------------------->

[CHARDEF 0488]
TEVENTS=e_npc
DEFNAME=C_H_WAITER
NAME=#NAMES_HUMANMALE the Waiter
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobWaiter
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={21 35}

SNOOPING={35.0 45.0}
FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WAITER
BUY=VENDOR_B_WAITER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Waiter (male)

// <---------------------------------------------------------------->

[CHARDEF 0489]
TEVENTS=e_npc
DEFNAME=C_H_WAITRESS
NAME=#NAMES_HUMANFEMALE the Waitress
ID=C_WOMAN

DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobWaiter
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={21 35}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
SNOOPING={35.0 45.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WAITER
BUY=VENDOR_B_WAITER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Waitress (female)

// <---------------------------------------------------------------->

[CHARDEF 0490]
TEVENTS=e_npc
DEFNAME=C_H_ALCHEMIST
NAME=#NAMES_HUMANMALE the Alchemist
ID=C_MAN

DESIRES=i_gold,e_notoriety,t_magic
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobalchemist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={51 65}

ALCHEMY={55.0 78.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={15.0 38.0}
POISONING={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_robe
COLOR=colors_red
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ALCHEMIST
BUY=VENDOR_B_ALCHEMIST

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Alchemist (male)

// <---------------------------------------------------------------->

[CHARDEF 0491]
TEVENTS=e_npc
DEFNAME=C_H_ALCHEMIST_F
NAME=#NAMES_HUMANFEMALE the Alchemist
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_magic
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobalchemist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={51 65}

ALCHEMY={55.0 78.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={15.0 38.0}
POISONING={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_robe
COLOR=colors_red
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ALCHEMIST
BUY=VENDOR_B_ALCHEMIST

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Alchemist (female)

// <---------------------------------------------------------------->

[CHARDEF 0492]
TEVENTS=e_npc
DEFNAME=C_H_MAGESHOP
NAME=#NAMES_HUMANMALE the Mage
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
//SPELLCIRCLES=3-7
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobMageShop
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

//NEED=i_gold
//NEED=i_reag_batwing
//NEED=i_reag_blackmoor
//NEED=i_reag_black_pearl
//NEED=i_reag_blood_moss
//NEED=i_reag_blood_spawn
//NEED=i_reag_blood_vial
//NEED=i_reag_bone
//NEED=i_reag_brimstone
//NEED=i_reag_daemon_bone
//NEED=i_reag_fertile_dirt
//NEED=i_reag_dragon_blood
//NEED=i_reag_executioners_cap
//NEED=i_reag_garlic
//NEED=i_reag_ginseng
//NEED=i_reag_mandrake_root
//NEED=i_reag_eye_of_newt
//NEED=i_reag_nightshade
//NEED=i_reag_obsidian
//NEED=i_reag_pig_iron
//NEED=i_reag_pumice
//NEED=i_reag_sulfur_ash
//NEED=i_reag_spider_silk
//NEED=i_reag_serpent_scale
//NEED=i_reag_volcanic_ash
//NEED=i_reag_dead_wood
//NEED=i_reag_worm_heart

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_blue
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

SELL=VENDOR_S_MAGE_SHOP
BUY=VENDOR_B_MAGE_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mage (male)

// <---------------------------------------------------------------->

[CHARDEF 0493]
TEVENTS=e_npc
DEFNAME=C_H_MAGESHOP_F
NAME=#NAMES_HUMANFEMALE the Mage
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobMageShop
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

//SPELLCIRCLES=3-7
//NEED=i_gold
//NEED=i_reag_batwing
//NEED=i_reag_blackmoor
//NEED=i_reag_black_pearl
//NEED=i_reag_blood_moss
//NEED=i_reag_blood_spawn
//NEED=i_reag_blood_vial
//NEED=i_reag_bone
//NEED=i_reag_brimstone
//NEED=i_reag_daemon_bone
//NEED=i_reag_fertile_dirt
//NEED=i_reag_dragon_blood
//NEED=i_reag_executioners_cap
//NEED=i_reag_garlic
//NEED=i_reag_ginseng
//NEED=i_reag_mandrake_root
//NEED=i_reag_eye_of_newt
//NEED=i_reag_nightshade
//NEED=i_reag_obsidian
//NEED=i_reag_pig_iron
//NEED=i_reag_pumice
//NEED=i_reag_sulfur_ash
//NEED=i_reag_spider_silk
//NEED=i_reag_serpent_scale
//NEED=i_reag_volcanic_ash
//NEED=i_reag_dead_wood
//NEED=i_reag_worm_heart

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_blue
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

SELL=VENDOR_S_MAGE_SHOP
BUY=VENDOR_B_MAGE_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mage (female)

// <---------------------------------------------------------------->

[CHARDEF 0500]
TEVENTS=e_npc
DEFNAME=C_H_COOK
NAME=#NAMES_HUMANMALE the Cook
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobCook
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={56 70}
INT={56 70}

COOKING={55.0 78.0}
TasteID={50.0 70.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_half
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_COOK
BUY=VENDOR_B_COOK

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cook (male)

// <---------------------------------------------------------------->

[CHARDEF 0501]
TEVENTS=e_npc
DEFNAME=C_H_COOK_F
NAME=#NAMES_HUMANFEMALE the Cook
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobCook
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={56 70}
INT={56 70}

COOKING={55.0 78.0}
TasteID={50.0 70.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_half
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_COOK
BUY=VENDOR_B_COOK

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cook (female)

// <---------------------------------------------------------------->

[CHARDEF 0502]
TEVENTS=e_npc
DEFNAME=C_H_WEAVER
NAME=#NAMES_HUMANMALE the Weaver
ID=C_MAN
DESIRES=i_gold,e_notoriety,i_CLOTH,t_WOOL
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobWeaver
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_WEAVER
BUY=VENDOR_B_WEAVER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaver (male)

// <---------------------------------------------------------------->

[CHARDEF 0503]
TEVENTS=e_npc
DEFNAME=C_H_WEAVER_F
NAME=#NAMES_HUMANFEMALE the Weaver
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,i_cloth,t_WOOL
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobweaver
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_WEAVER
BUY=VENDOR_B_WEAVER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaver (female)

// <---------------------------------------------------------------->

[CHARDEF 0506]
TEVENTS=e_npc
DEFNAME=C_H_TAILOR
NAME=#NAMES_HUMANMALE the Tailor
ID=C_MAN
DESIRES=i_gold,e_notoriety,i_cloth

TSPEECH=spk_human_prime
TSPEECH=jobTailor
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

TAILORING={50.0 70.0}
WRESTLING={15.0 35.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_TAILOR
BUY=VENDOR_B_TAILOR

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tailor (male)

// <---------------------------------------------------------------->

[CHARDEF 0507]
TEVENTS=e_npc
DEFNAME=C_H_TAILOR_F
NAME=#NAMES_HUMANFEMALE the Tailor
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,i_cloth

TSPEECH=spk_human_prime
TSPEECH=jobTailor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

TAILORING={50.0 70.0}
WRESTLING={15.0 35.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_TAILOR
BUY=VENDOR_B_TAILOR

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tailor (female)

// <---------------------------------------------------------------->

[CHARDEF 0512]
TEVENTS=e_npc
DEFNAME=C_H_TINKER
NAME=#NAMES_HUMANMALE the Tinker
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobTinker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={66 80}
INT={61 75}

LOCKPICKING={45.0 68.0}
TINKERING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

ITEM=i_tinker_tools

SELL=VENDOR_S_TINKER
BUY=VENDOR_B_TINKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tinker (male)

// <---------------------------------------------------------------->

[CHARDEF 0513]
TEVENTS=e_npc
DEFNAME=C_H_TINKER_F
NAME=#NAMES_HUMANFEMALE the Tinker
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobTinker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={66 80}
INT={61 75}

LOCKPICKING={45.0 68.0}
TINKERING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

ITEM=i_tinker_tools

SELL=VENDOR_S_TINKER
BUY=VENDOR_B_TINKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tinker (female)

// <---------------------------------------------------------------->

[CHARDEF 0522]
TEVENTS=e_npc
DEFNAME=C_H_FISHER
NAME=#NAMES_HUMANMALE the Fisherman
ID=C_MAN
DESIRES=i_gold,e_notoriety,r_water
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobFisher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={61 75}
INT={41 55}

FISHING={45.0 68.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_fishing_pole
ITEM=random_coin_purse

SELL=VENDOR_S_FISHER
BUY=VENDOR_B_FISHER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fisherman (male)

// <---------------------------------------------------------------->

[CHARDEF 0523]
TEVENTS=e_npc
DEFNAME=C_H_FISHER_F
NAME=#NAMES_HUMANFEMALE the Fisherwoman
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,r_water
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobFisher
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={61 75}
INT={41 55}

FISHING={45.0 68.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_fishing_pole
ITEM=random_coin_purse

SELL=VENDOR_S_FISHER
BUY=VENDOR_B_FISHER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fisherwoman (female)

// <---------------------------------------------------------------->

[CHARDEF 0524]
TEVENTS=e_npc
DEFNAME=C_H_MAPMAKER
NAME=#NAMES_HUMANMALE the Mapmaker
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobMapMaker
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

CARTOGRAPHY={65.0 88.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_MAPMAKER
BUY=VENDOR_B_MAPMAKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mapmaker (male)

// <---------------------------------------------------------------->

[CHARDEF 0525]
TEVENTS=e_npc
DEFNAME=C_H_MAPMAKER_F
NAME=#NAMES_HUMANFEMALE the Mapmaker
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobMapMaker
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

CARTOGRAPHY={65.0 88.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_MAPMAKER
BUY=VENDOR_B_MAPMAKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mapmaker (female)

// <---------------------------------------------------------------->

[CHARDEF 0526]
TEVENTS=e_npc
DEFNAME=C_H_SHIPWRIGHT
NAME=#NAMES_HUMANMALE the Shipwright
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobShipwright
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

PARRYING={15.0 35.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_SHIP
BUY=VENDOR_B_SHIP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shipwright (male)

// <---------------------------------------------------------------->

[CHARDEF 0527]
TEVENTS=e_npc
DEFNAME=C_H_SHIPWRIGHT_F
NAME=#NAMES_HUMANFEMALE the Shipwright
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobShipwright
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

PARRYING={15.0 35.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_SHIP
BUY=VENDOR_B_SHIP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shipwright (female)

// <---------------------------------------------------------------->

[CHARDEF 0532]
TEVENTS=e_npc
DEFNAME=C_H_INNKEEPER
NAME=#NAMES_HUMANMALE the Innkeeper
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobInnKeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Innkeeper (male)

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={61 75}

FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=i_candle
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_lantern
ITEM=random_coin_purse

SELL=VENDOR_S_INNKEEPER
BUY=VENDOR_B_INNKEEPER

// <---------------------------------------------------------------->

[CHARDEF 0533]
TEVENTS=e_npc
DEFNAME=C_H_INNKEEPER_F
NAME=#NAMES_HUMANFEMALE the Innkeeper
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobInnKeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Innkeeper (female)

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={61 75}

FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_candle
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_lantern
ITEM=random_coin_purse

SELL=VENDOR_S_INNKEEPER
BUY=VENDOR_B_INNKEEPER

// <---------------------------------------------------------------->

[CHARDEF 0534]
TEVENTS=e_npc
DEFNAME=C_H_PROVIS
NAME=#NAMES_HUMANMALE the Provisioner
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobprovisioner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={66 80}

ARMSLORE={15.0 38.0}
ItemID={35.0 55.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_PROVISIONER
BUY=VENDOR_B_PROVISIONER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Provisioner (male)

// <---------------------------------------------------------------->

[CHARDEF 0535]
TEVENTS=e_npc
//Female PROVISIONER
DEFNAME=C_H_PROVIS_F
NAME=#NAMES_HUMANFEMALE the Provisioner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobprovisioner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={66 80}

ARMSLORE={15.0 38.0}
ItemID={35.0 55.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_PROVISIONER
BUY=VENDOR_B_PROVISIONER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Provisioner (female)

// <---------------------------------------------------------------->

[CHARDEF 0536]
TEVENTS=e_npc
DEFNAME=C_H_JEWELER
NAME=#NAMES_HUMANMALE the Jeweler
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobJeweler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={51 65}
INT={41 55}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_rings
ITEM=backpack_rich

SELL=VENDOR_S_JEWELER
BUY=VENDOR_B_JEWELER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Jeweler (male)

// <---------------------------------------------------------------->

[CHARDEF 0537]
TEVENTS=e_npc
DEFNAME=C_H_JEWELER_F
NAME=#NAMES_HUMANFEMALE the Jeweler
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobJeweler
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={51 65}
INT={41 55}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_necklace
ITEM=backpack_rich

SELL=VENDOR_S_JEWELER
BUY=VENDOR_B_JEWELER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Jeweler (female)

// <---------------------------------------------------------------->

[CHARDEF 0538]
TEVENTS=e_npc
DEFNAME=C_H_TAVERNKEEPER
NAME=#NAMES_HUMANMALE the Tavernkeeper
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tavernkeeper (male)

// <---------------------------------------------------------------->

[CHARDEF 0539]
TEVENTS=e_npc
DEFNAME=C_H_TAVERNKEEPER_F
NAME=#NAMES_HUMANFEMALE the Tavernkeeper
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tavernkeeper (female)

// <---------------------------------------------------------------->

[CHARDEF 0546]
TEVENTS=e_npc
DEFNAME=C_H_BOWYER
NAME=#NAMES_HUMANMALE the Bowyer
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobBowyer
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

ARCHERY={65.0 88.0}
BOWCRAFT={65.0 88.0}
LUMBERJACKING={55.0 75.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={25.0 48.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
ITEM=i_leather_gorget
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_BOWYER
BUY=VENDOR_B_BOWYER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Bowyer (male)

// <---------------------------------------------------------------->

[CHARDEF 0547]
TEVENTS=e_npc
DEFNAME=C_H_BOWYER_F
NAME=#NAMES_HUMANFEMALE the Bowyer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobBowyer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

ARCHERY={65.0 88.0}
BOWCRAFT={65.0 88.0}
LUMBERJACKING={55.0 75.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={25.0 48.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
ITEM=i_leather_gorget
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_BOWYER
BUY=VENDOR_B_BOWYER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Bowyer (female)

// <---------------------------------------------------------------->

[CHARDEF 0554]
TEVENTS=e_npc
//Male ARMORER
DEFNAME=C_H_ARMORER
NAME=#NAMES_HUMANMALE the Armorer
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobArmourer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={76 90}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_half
COLOR=color_metal
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ARMORER_LEATHER
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
BUY=VENDOR_B_ARMORER_LEATHER
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=i_log

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Armorer (male)

// <---------------------------------------------------------------->

[CHARDEF 0555]
TEVENTS=e_npc
DEFNAME=C_H_ARMORER_F
NAME=#NAMES_HUMANFEMALE the Armorer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobArmourer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={76 90}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_half
COLOR=color_metal
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ARMORER_LEATHER
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
BUY=VENDOR_B_ARMORER_LEATHER
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=i_log

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Armorer (female)

// <---------------------------------------------------------------->

[CHARDEF 0556]
TEVENTS=e_npc
DEFNAME=C_H_BLACKSMITH
NAME=#NAMES_HUMANMALE the Blacksmith
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobBlacksmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={66 80}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_full
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

//	I took leather out of this section, I believe
//		blacksmiths deal in metals only.
//		feel free to add the template back in
//		This vendor has items that need to be assigned to the flipped item
//		i.e. spears, just to make it look nicer.
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_BLACKSMITH
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_BLACKSMITH
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Blacksmith (male)

// <---------------------------------------------------------------->

[CHARDEF 0557]
TEVENTS=e_npc
DEFNAME=C_H_BLACKSMITH_F
NAME=#NAMES_HUMANFEMALE the Blacksmith
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobBlacksmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={66 80}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_full
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

//	This vendor has items that need to be assigned to the flipped item
//		i.e. spears, just to make it look nicer.
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_BLACKSMITH
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_BLACKSMITH
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Blacksmith (female)

// <---------------------------------------------------------------->

[CHARDEF 0576]
TEVENTS=e_npc
DEFNAME=C_H_WEAPONSMITH_BLADE
NAME=#NAMES_HUMANMALE the Weaponsmith
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={55.0 70.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={45.0 68.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_S_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (male) (Bladed)

// <---------------------------------------------------------------->

[CHARDEF 0577]
TEVENTS=e_npc
DEFNAME=C_H_WEAPONSMITH_BLADE_F
NAME=#NAMES_HUMANFEMALE the Weaponsmith
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_trap,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={55.0 70.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={45.0 68.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (female) (Bladed)

// <---------------------------------------------------------------->

[CHARDEF 0578]
TEVENTS=e_npc
DEFNAME=C_H_WEAPONSMITH_BLUNT
NAME=#NAMES_HUMANMALE the Weaponsmith
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={45.0 68.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={55.0 70.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (male) (Blunt)

// <---------------------------------------------------------------->

[CHARDEF 0579]
TEVENTS=e_npc
DEFNAME=C_H_WEAPONSMITH_BLUNT_F
NAME=#NAMES_HUMANFEMALE the Weaponsmith
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={45.0 68.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={55.0 70.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (female) (Blunt)

// <---------------------------------------------------------------->


[EOF]
