//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Friday, April 28, 2000
// NOTE: This is loaded 2nd after SPHERE.INI watch out for order of dependancies ! (keyword DEFNAME)
VERSION=0.54

[RESOURCES]
// sphere.ini and spheretable.scp are automatic.
// All the other scripts we want to load.
sphere_commands_org.scp
sphere_commands_new.scp
spherebook.scp
sphereevents.scp
spheredefs.scp
spheredialog.scp
spherehelp.scp
sphereresources.scp
sphereitemb1.scp
sphereitemb2.scp
sphereitemb3.scp
sphereitemb4.scp
sphereitemb5.scp
sphereitemb6.scp
sphereitemb7.scp
sphereitem2.scp
sphereitemx.scp
sphereitem_wands.scp
sphereitem_treas.scp
sphereitem_misc.scp
sphereitem_maps.scp
sphereitem_magic_leather.scp
sphereitem_magicweap.scp
sphereitem_magicarm.scp
sphereitem_colorarm.scp
sphereitem_beers.scp
sphereitem_potions.scp
sphereitem_multis.scp
sphereitem_x.scp
sphereitem_deed.scp
sphereitem_ore.scp
sphereregion.scp
spheremap.scp
spheremenu.scp
spherename.scp
spherenewb.scp
sphereskill.scp
spheretemplate.scp
spheretemp_loot.scp
spheretemp_vend.scp
spheretrig.scp
spherespeech.scp

//spheretable_x.scp   //<- don't load the file this way! it's loaded automaticaly at the end of scriptindexing

[RESOURCES]
// speech and events files.
scripts\chars\
scripts\speech\
scripts\events\
scripts\webpages\

[MAP 0]
// This is the default map0.mul file.
SIZE=6144,4096
WRAPX=5120

[OBSCENE]

[BLOCKEMAIL]

[NOTOTITLES] // NotoTitles[5*11]
// highest karma
Trustworthy
Estimable
Great
Glorious
Glorious

Honest
Commendable
Famed
Illustrious
Illustrious

Good
Honorable
Admirable
Noble
Noble

Kind
Respectable
Proper
Eminent
Eminent

Fair
Upstanding
Reputable
Distinguished
Distinguished

<none>
Notable
Prominent
Renowned
Renowned

Rude
Disreputable
Notorious
Imfamous
Dishonored

Unsavory
Dishonorable
Ignoble
Sinister
Sinister

Scoundrel
Malicious
Vile
Villainous
Dark

Despicable
Dastardly
Wicked
Evil
Evil

Outcast
Wretched
Nefarious
Dread
Dread

[ADVANCE]
STR=10000,4000,600
INT=10000,4000,600
DEX=10000,4000,600

[STARTS]        // new client
Yew
The Sturdy Bow
567,978,0
Minoc
The Barnacle Tavern
2477,407,15
Britain
Sweet Dreams Inn
1496,1629,10
Moonglow
The Scholars Inn
4404,1169,0
Trinsic
The Traveller's Inn
1844,2745,0
Magincia
The Great Horns Tavern
3738,2223,20
Jhelom
The Morning Star Inn
1378,3817,0
Skara Brae
The Falconers Inn
594,2227,0
Vesper
The Ironwood Inn
2771,977,0

[RUNES]
An
Bet
Corp
Des
Ex
Flam
Grav
Hur
In
Jux
Kal
Lor
Mani
Nox
Ort
Por
Quas
Rel
Sanct
Tym
Uus
Vas
Wis
Xen
Ylem
Zan

[COMMENT SKILL x]
ADV_RATE=10.0,200.0,800.0 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1,
VALUES=0,100        // The amount of value an item created with the skill gets at skill levels.

STAT_STR=80                // You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10        // What percent of the skill success is based on stat levels. = 10%
BONUS_STR=80 // % of each stat toward success at skill

[SKILL 0]
DEFNAME=SKILL_ALCHEMY
KEY=Alchemy
TITLE=Alchemist

DELAY=3.0,1.0 // per stroke.
EFFECT=0.0,100.0
ADV_RATE=10.0,200.0,800.0
VALUES=1,20,100

BONUS_STATS=10
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80

STAT_STR=5
STAT_INT=75
STAT_DEX=40

ON=@Fail
 MESSAGE You toss the failed mixture from the mortar, unable to create a potion from it.

[SKILL 1]
DEFNAME=SKILL_ANATOMY
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Whom shall I examine?

DELAY=3.0,1.0
ADV_RATE=2.5,50.0,200.0

BONUS_STATS=50
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100

STAT_STR=15
STAT_INT=70
STAT_DEX=15

ON=@Fail
 MESSAGE You can't think of anything about this creature

[SKILL 2]
DEFNAME=SKILL_ANIMAL_LORE
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=What animal should I look at?
DELAY=3.0,1.0
ADV_RATE=2.5,50.0,200.0

STAT_STR=0
STAT_INT=70
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50

ON=@Fail
 MESSAGE You can't think of anything off hand

[SKILL 3]
DEFNAME=SKILL_APPRAISE
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=What do you wish to appraise and identify?
DELAY=1.0
ADV_RATE=2.5,50.0,200.0
STAT_STR=0
STAT_INT=85
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25

ON=@Fail
 MESSAGE You can't think of anything off hand

[SKILL 4]
DEFNAME=SKILL_ARMSLORE
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=What would you like to evaluate?
DELAY=1.0
STAT_STR=10
STAT_INT=50
STAT_DEX=15
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You are uncertain about this item

[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Shieldfighter
ADV_RATE=800.0,800.0,800.0
EFFECT=0.0,90.0

STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10

[SKILL 6]
DEFNAME=SKILL_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=2.0
ADV_RATE=2.5,50.0,200.0
STAT_STR=5
STAT_INT=55
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=10

[SKILL 7]
DEFNAME=SKILL_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
PROMPT_MSG=
DELAY=1.0
STAT_STR=95
STAT_INT=15
STAT_DEX=25
BONUS_STR=75
BONUS_DEX=20
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,100

ON=@Fail
 MESSAGE You have failed to make anything

[SKILL 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
PROMPT_MSG=
DELAY=1.0
STAT_STR=40
STAT_INT=45
STAT_DEX=70
BONUS_STR=15
BONUS_DEX=70
BONUS_INT=15
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
VALUES=1,30,200

ON=@Fail
 MESSAGE You fail to create the item

[SKILL 9]
DEFNAME=SKILL_PEACEMAKING
KEY=Peacemaking
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=70
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You attempt to calm everyone, but fail.

[SKILL 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
PROMPT_MSG=
DELAY=6.0
STAT_STR=30
STAT_INT=30
STAT_DEX=30
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You fail to ignite the campfire.

[SKILL 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=2.0
STAT_STR=60
STAT_INT=40
STAT_DEX=30
BONUS_STR=50
BONUS_DEX=30
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80

ON=@Fail
 MESSAGE You fail to create the item

[SKILL 12]
DEFNAME=SKILL_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=15
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80

ON=@Fail
 MESSAGE Thy trembling hand results in an unusable map.

[SKILL 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
DELAY=2.0
STAT_STR=25
STAT_INT=45
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=40
BONUS_INT=60
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80

ON=@Fail
 MESSAGE You burn the food to a crisp! It's ruined.

[SKILL 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=15
STAT_INT=60
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You can see nothing hidden there.

[SKILL 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE Your music fails to attract anyone.

[SKILL 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Select char to inspect.
DELAY=1.0
STAT_STR=5
STAT_INT=60
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You cannot seem to judge the creature correctly.

[SKILL 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?

DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=10.0,100.0,250.0

STAT_STR=10
STAT_INT=90
STAT_DEX=10

BONUS_STATS=20
BONUS_STR=0
BONUS_DEX=30
BONUS_INT=70

ON=@Fail
 MESSAGE You apply the bandages, but they barely help.

[SKILL 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=What water do you want to fish in?
DELAY=2.0
STAT_STR=40
STAT_INT=30
STAT_DEX=40
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,30,200

ON=@Fail
 MESSAGE You fish a while, but fail to catch anything.

[SKILL 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=What corpse would you like to examine?
DELAY=1.0
STAT_STR=10
STAT_INT=60
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You can tell nothing about the corpse.

[SKILL 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=50
STAT_INT=50
STAT_DEX=50
BONUS_STR=25
BONUS_DEX=45
BONUS_INT=30
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You don't seem to be able to persuade that to move.

[SKILL 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You can't seem to hide here.

[SKILL 22]
DEFNAME=SKILL_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Whom do you wish to incite?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=90
BONUS_INT=10
BONUS_STATS=5
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE Your music fails to incite enough anger.

[SKILL 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0
VALUES=1,30,200

ON=@Fail
 MESSAGE You fail to inscribe the scroll, and the scroll is ruined.
 consume 1 i_scroll_blank

[SKILL 24]
DEFNAME=Skill_LockPick
KEY=LockPicking
TITLE=Locksmith
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You are unable to pick the lock.

[SKILL 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
VALUES=1,20,80
//DELAY=1.0 // based on skill and difficulty.

ON=@Fail
 MESSAGE The spell fizzles.

[SKILL 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,90.0
STAT_STR=40
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=10.0,200.0,800.0

[SKILL 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=60
STAT_INT=40
STAT_DEX=70
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=60
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You fail to peek into the container.

[SKILL 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=50
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You play poorly, and there is no effect.

[SKILL 30]
DEFNAME=SKILL_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=To what do you wish to apply the poison?
DELAY=2.0
STAT_STR=15
STAT_INT=40
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,30,200

ON=@Fail
 MESSAGE You fail to apply a sufficient dose of poison to it.

[SKILL 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=40
STAT_INT=30
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=95
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0

[SKILL 32]
DEFNAME=SKILL_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You fail your attempt at contacting the netherworld.

[SKILL 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Which item will you attempt to steal?
DELAY=2.5
STAT_STR=40
STAT_INT=50
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,200.0,800.0

ON=@Fail
 MESSAGE You fail to steal the item.

[SKILL 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=30
STAT_DEX=60
BONUS_STR=5
BONUS_DEX=75
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80

ON=@Fail
 MESSAGE Tailoring failed. Some of the cloth is ruined.

[SKILL 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Tame which animal?
DELAY=2.0
STAT_STR=30
STAT_INT=40
STAT_DEX=60
BONUS_STR=30
BONUS_DEX=10
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0

ON=@Fail
 MESSAGE You fail to tame the creature.

[SKILL 36]
DEFNAME=skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=25
STAT_INT=50
STAT_DEX=15
BONUS_STR=20
BONUS_DEX=0
BONUS_INT=80
BONUS_STATS=50
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You cannot discern anything about this substance.

[SKILL 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=100
STAT_DEX=50
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=10
ADV_RATE=2.5,50.0,200.0
VALUES=1,20,80

ON=@Fail
 MESSAGE Tinkering failed.

[SKILL 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=25
STAT_INT=50
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE Tracking failed.

[SKILL 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=40
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0

ON=@Fail
 MESSAGE You apply the bandages, but they barely help.

[SKILL 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=75
STAT_INT=40
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=100
STAT_INT=30
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=8.5,120.0,680.0

[SKILL 44]
DEFNAME=SKILL_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,10,50

ON=@Fail
 MESSAGE You hack at the tree for a while, but fail to produce any useable wood.

[SKILL 45]
DEFNAME=SKILL_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=Where would you like to mine?
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=70
BONUS_DEX=30
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=2.5,50.0,200.0
VALUES=1,10,80

ON=@Fail
 MESSAGE You loosen some rocks but fail to find any useable ore.

[SKILL 46]
DEFNAME=SKILL_MEDITATION
KEY=Meditation
TITLE=Stoic
DELAY=2.0,1.0
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=5
BONUS_DEX=90
BONUS_INT=5
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0

ON=@Fail
 MESSAGE You lose your concentration

[SKILL 47]
DEFNAME=SKILL_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=10.0,200.0,800.0

ON=@Fail
 MESSAGE You can't seem to hide here.

[SKILL 48]
DEFNAME=SKILL_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Jack
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=2.5,50.0,200.0

ON=@Fail
 MESSAGE You fail to disarm the trap.

[SKILL 49]
DEFNAME=SKILL_Necromancy
KEY=Necromancy
TITLE=Necromancer
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
VALUES=1,10,80

ON=@Fail
 MESSAGE The spell fizzles.

[SKILLCLASS 0]
// undeclared class.
// max skills for players of this skill class.
// might want this to be all 50.0 to make people declare a class?
DEFNAME=Class_undeclared
NAME=undeclared
// EVENTS=e_ClassUndeclared
STATSUM=300
SKILLSUM=10000.0
STR=100
INT=100
DEX=100
Anatomy=100.0
ItemID=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteID=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
Necromancy=100.0

[EOF]