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// #    This file was sorted by
// #    'Sort SphereSCP 496®', copyright Jons Collasius alias 496®, Lady Aglarthiel
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// Sorted on 19:48 13.06.2003
VERSION=0.54

// ##############################################################################################################################
// #
// #                                          C H A R D E F 
// #
// ##############################################################################################################################

[chardef 02000]
TEVENTS=e_npc
DEFNAME=C_GATE_ALCHEMY
ID=c_Man
NAME=Alchemy Gate
ON=@Create
ALCHEMY=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02001]
TEVENTS=e_npc
DEFNAME=C_GATE_ANATOMY
ID=c_Man
NAME=Anatomy Gate
ON=@Create
ANATOMY=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02002]
TEVENTS=e_npc
DEFNAME=C_GATE_ANIMAL_LORE
ID=c_Man
NAME=Animal Lore Gate
ON=@Create
ANIMALLORE=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02003]
TEVENTS=e_npc
DEFNAME=C_GATE_ITEM_ID
ID=c_Man
NAME=Item ID Gate
ON=@Create
ITEMID=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02004]
TEVENTS=e_npc
DEFNAME=C_GATE_ARMS_LORE
ID=c_Man
NAME=Arms Lore
ON=@Create
ARMSLORE=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02005]
TEVENTS=e_npc
DEFNAME=C_GATE_PARRYING
ID=c_Man
NAME=Parrying Gate
ON=@Create
PARRYING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02006]
TEVENTS=e_npc
DEFNAME=C_GATE_BEGGING
ID=c_Man
NAME=Beggar Gate
ON=@Create
BEGGING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02007]
TEVENTS=e_npc
DEFNAME=C_GATE_BLACKSMITHING
ID=c_Man
NAME=Blacksmith Gate
ON=@Create
BLACKSMITHING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02008]
TEVENTS=e_npc
DEFNAME=C_GATE_BOWCRAFT
ID=c_Man
NAME=Bowyer Gate
ON=@Create
BOWCRAFT=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02009]
TEVENTS=e_npc
DEFNAME=C_GATE_PEACEMAKING
ID=c_Man
NAME=Peace Making Gate
ON=@Create
PEACEMAKING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0200a]
TEVENTS=e_npc
DEFNAME=C_GATE_CAMPING
ID=c_Man
NAME=Camping Gate
ON=@Create
CAMPING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0200b]
TEVENTS=e_npc
DEFNAME=C_GATE_CARPENTRY
ID=c_Man
NAME=Carpentry Gate
ON=@Create
CARPENTRY=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0200c]
TEVENTS=e_npc
DEFNAME=C_GATE_CARTOGRAPHY
ID=c_Man
NAME=Cartography Gate
ON=@Create
CARTOGRAPHY=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0200d]
TEVENTS=e_npc
DEFNAME=C_GATE_COOKING
ID=c_Man
NAME=Cooking Gate
ON=@Create
COOKING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0200e]
TEVENTS=e_npc
DEFNAME=C_GATE_DETECTING_HIDDEN
ID=c_Man
NAME=Detect Hidden Gate
ON=@Create
DETECTINGHIDDEN=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0200f]
TEVENTS=e_npc
DEFNAME=C_GATE_ENTICEMENT
ID=c_Man
NAME=Enticement Gate
ON=@Create
ENTICEMENT=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02010]
TEVENTS=e_npc
DEFNAME=C_GATE_EVALUATING_INT
ID=c_Man
NAME=Evaluate Intelligence Gate
ON=@Create
EVALUATINGINTEL=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02011]
TEVENTS=e_npc
DEFNAME=C_GATE_HEALING
ID=c_Man
NAME=Healing Gate
ON=@Create
HEALING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02012]
TEVENTS=e_npc
DEFNAME=C_GATE_FISHING
ID=c_Man
NAME=Fishing Gate
ON=@Create
FISHING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02013]
TEVENTS=e_npc
//DEFNAME2=C_GATE_FORENSIC_EVALUATION
DEFNAME=C_GATE_FORENSICS
ID=c_Man
NAME=Forensic Evaluation Gate
ON=@Create
FORENSICS=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02014]
TEVENTS=e_npc
//DEFNAME2=C_GATE_ANIMAL_HERDING
DEFNAME=C_GATE_HERDING
ID=c_Man
NAME=Animal Herding Gate
ON=@Create
HERDING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02015]
TEVENTS=e_npc
DEFNAME=C_GATE_HIDING
ID=c_Man
NAME=Hiding Gate
ON=@Create
HIDING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02016]
TEVENTS=e_npc
DEFNAME=C_GATE_PROVOCATION
ID=c_Man
NAME=Provocation Gate
ON=@Create
PROVOCATION=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02017]
TEVENTS=e_npc
DEFNAME=C_GATE_INSCRIPTION
ID=c_Man
NAME=Inscribing Gate
ON=@Create
INSCRIPTION=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02018]
TEVENTS=e_npc
DEFNAME=C_GATE_LOCK_PICKING
ID=c_Man
NAME=Lock Picking Gate
ON=@Create
LOCKPICKING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02019]
TEVENTS=e_npc
DEFNAME=C_GATE_MAGERY
ID=c_Man
NAME=Magery Gate
ON=@Create
MAGERY=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0201a]
TEVENTS=e_npc
DEFNAME=C_GATE_MAGIC_RESIST
ID=c_Man
//DEFNAME2=C_GATE_RESISTING_SPELLS
NAME=Resist Gate
ON=@Create
MAGICRESISTANCE=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0201b]
TEVENTS=e_npc
DEFNAME=C_GATE_TACTICS
ID=c_Man
NAME=Tactics Gate
ON=@Create
TACTICS=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0201c]
TEVENTS=e_npc
DEFNAME=C_GATE_SNOOPING
ID=c_Man
NAME=Snooping Gate
ON=@Create
SNOOPING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0201d]
TEVENTS=e_npc
DEFNAME=C_GATE_MUSICIANMANSHIP
ID=c_Man
NAME=Musician Gate
ON=@Create
MUSICIANSHIP=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0201e]
TEVENTS=e_npc
DEFNAME=C_GATE_POISONING
ID=c_Man
NAME=Poisoning Gate
ON=@Create
POISONING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0201f]
TEVENTS=e_npc
DEFNAME=C_GATE_ARCHERY
ID=c_Man
NAME=Archery Gate
ON=@Create
ARCHERY=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02020]
TEVENTS=e_npc
DEFNAME=C_GATE_SPIRIT_SPEAK
ID=c_Man
NAME=Spirit Speaking Gate
ON=@Create
SPIRITSPEAK=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02021]
TEVENTS=e_npc
DEFNAME=C_GATE_STEALING
ID=c_Man
NAME=Stealing Gate
ON=@Create
STEALING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02022]
TEVENTS=e_npc
DEFNAME=C_GATE_TAILORING
ID=c_Man
NAME=Tailoring Gate
ON=@Create
TAILORING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02023]
TEVENTS=e_npc
DEFNAME=C_GATE_TAMING
ID=c_Man
NAME=Animal Taming Gate
ON=@Create
TAMING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02024]
TEVENTS=e_npc
DEFNAME=C_GATE_TASTE_ID
ID=c_Man
NAME=Tasting Gate
ON=@Create
TASTEID=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02025]
TEVENTS=e_npc
DEFNAME=C_GATE_TINKERING
ID=c_Man
NAME=Tinkering Gate
ON=@Create
TINKERING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02026]
TEVENTS=e_npc
DEFNAME=C_GATE_TRACKING
ID=c_Man
NAME=Tracking Gate
ON=@Create
TRACKING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02027]
TEVENTS=e_npc
DEFNAME=C_GATE_VET
ID=c_Man
//DEFNAME2=C_GATE_VETRINARY
NAME=Veterinary Gate
ON=@Create
VETERINARY=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02028]
TEVENTS=e_npc
DEFNAME=C_GATE_SWORDSMANSHIP
ID=c_Man
//DEFNAME2=C_GATE_SWORD_FIGHTING
NAME=Sword Fighting Gate
ON=@Create
SWORDSMANSHIP=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02029]
TEVENTS=e_npc
DEFNAME=C_GATE_MACE_FIGHTING
ID=c_Man
NAME=Mace Fighting Gate
ON=@Create
MACEFIGHTING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0202a]
TEVENTS=e_npc
DEFNAME=C_GATE_FENCING
ID=c_Man
NAME=Fencing Gate
ON=@Create
FENCING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0202b]
TEVENTS=e_npc
DEFNAME=C_GATE_WRESTLING
ID=c_Man
NAME=Wrestling Gate
ON=@Create
WRESTLING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0202c]
TEVENTS=e_npc
DEFNAME=C_GATE_LUMBERJACKING
ID=c_Man
NAME=Lumberjacking Gate
ON=@Create
LUMBERJACKING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0202d]
TEVENTS=e_npc
DEFNAME=C_GATE_MINING
ID=c_Man
NAME=Mining Gate
ON=@Create
MINING=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0202e]
TEVENTS=e_npc
DEFNAME=C_GATE_MEDITATION
ID=c_Man
NAME=Meditation Gate
ON=@Create
MEDITATION=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 0202f]
TEVENTS=e_npc
DEFNAME=C_GATE_STEALTH
ID=c_Man
NAME=Stealth Gate
ON=@Create
STEALTH=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02030]
TEVENTS=e_npc
DEFNAME=C_GATE_REMOVE_TRAP
ID=c_Man
NAME=Remove Trap Gate
ON=@Create
REMOVETRAP=100.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02050]
TEVENTS=e_npc
DEFNAME=C_GATE_STR
ID=c_Man
NAME=Strength Gate
ON=@Create
STR=100
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02051]
TEVENTS=e_npc
DEFNAME=C_GATE_INT
ID=c_Man
NAME=Intelligence Gate
ON=@Create
INT=100
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02052]
TEVENTS=e_npc
DEFNAME=C_GATE_DEX
ID=c_Man
NAME=Dexterity Gate
ON=@Create
DEX=100
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 02100]
TEVENTS=e_npc
DEFNAME=C_GATE_TESTER
ID=c_Man
NAME=Testers Gate
ON=@Create
DEX=75
INT=75
STR=75

ALCHEMY=85.0
ANATOMY=85.0
ANIMALLORE=85.0
ITEMID=85.0
ARMSLORE=85.0
PARRYING=85.0
BEGGING=85.0
BLACKSMITHING=85.0
BOWCRAFT=85.0
PEACEMAKING=85.0
CAMPING=85.0
CARPENTRY=85.0
CARTOGRAPHY=85.0
COOKING=85.0
DETECTINGHIDDEN=85.0
ENTICEMENT=85.0
EVALUATINGINTEL=85.0
HEALING=85.0
FISHING=85.0
FORENSICS=85.0
HERDING=85.0
HIDING=85.0
PROVOCATION=85.0
INSCRIPTION=85.0
LOCKPICKING=85.0
MAGERY=85.0
MAGICRESISTANCE=85.0
TACTICS=85.0
SNOOPING=85.0
MUSICIANSHIP=85.0
POISONING=85.0
ARCHERY=85.0
SPIRITSPEAK=85.0
STEALING=85.0
TAILORING=85.0
TAMING=85.0
TASTEID=85.0
TINKERING=85.0
TRACKING=85.0
VETERINARY=85.0
SWORDSMANSHIP=85.0
MACEFIGHTING=85.0
FENCING=85.0
WRESTLING=85.0
LUMBERJACKING=85.0
MINING=85.0
MEDITATION=85.0
STEALTH=85.0
REMOVETRAP=85.0
NECROMANCY=85.0
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->

[chardef 03db]
TEVENTS=e_npc
DEFNAME=c_man_gm
NAME=GM
ICON=i_pet_MAN
FOODTYPE=15 t_food, t_fruit
CAN=MT_EQUIP|MT_WALK|MT_RUN|MT_USEHANDS|MT_SWIM|MT_GHOST
DESCRIPTION=GM Body
SUBSECTION=Other Bodies
CATEGORY=Miscellaneous

ON=@Create
STR={130 150}
INT={170 190}
DEX={100 150}
CATEGORY=<Rest
SUBSECTION=None
DESCRIPTION=@

// <---------------------------------------------------------------->


[EOF]
