| Administrator | |
| Admin | Usage: AdminOpens an interface providing server information and administration features including client, account, and firewall management. |
| Ban | Usage: BanBans the account of a targeted player. |
| ClearFacet | Usage: ClearFacetDeletes all items and mobiles in your facet. Players and their inventory will not be deleted. |
| CountObjects | Usage: CountObjectsGenerates a log file detailing all item and mobile types in the world. |
| Decorate | Usage: DecorateGenerates world decoration. |
| DeleteByType | Usage: DeleteByType <typeName>Deletes all items or mobiles with the specified type name from the world. Players are not deleted, but their inventory items may be. |
| DocGen | Usage: DocGenGenerates RunUO documentation. |
| DoorGen | Usage: DoorGenGenerates doors by analyzing the map. Slow. |
| DumpTimers | Usage: DumpTimersGenerates a log file of all currently executing timers. Used for tracing timer leaks. |
| FindByName | Usage: FindByName <name>Finds an item by name. |
| FindRunes | Usage: FindRunesLists runes (or runebooks with runes) to green acres. |
| Firewall | Usage: FirewallAdds a targeted player to the firewall (list of blocked IPs). This does not ban or kick. |
| Freeze | Usage: FreezeMakes a targeted area of dynamic items static. |
| FreezeMap | Usage: FreezeMapMakes every dynamic item in your map static. |
| FreezeWorld | Usage: FreezeWorldMakes every dynamic item on all maps static. |
| MoonGen | Usage: MoonGenGenerates public moongates. Removes all old moongates. |
| ProfileWorld | Usage: ProfileWorldPrints the amount of data serialized for every object type in your world file. |
| Save | Usage: SaveSaves the world. |
| SecretLocGen | Usage: SecretLocGenGenerates mark containers to Malas secret locations. |
| SetGuarded | Usage: SetGuarded <true|false>Enables or disables guards for the current region. |
| SHTelGen | Usage: SHTelGenGenerates solen hives teleporters. |
| SignGen | Usage: SignGenGenerates world/shop signs on all facets. |
| TelGen | Usage: TelGenGenerates world/dungeon teleporters for all facets. |
| ToggleGuarded | Usage: ToggleGuardedToggles the state of guards for the current region. |
| TraceInternal | Usage: TraceInternalGenerates a log file describing all items in the 'internal' map. |
| Unfreeze | Usage: UnfreezeMakes a targeted area of static items dynamic. |
| UnfreezeMap | Usage: UnfreezeMapMakes every static item in your map dynamic. |
| UnfreezeWorld | Usage: UnfreezeWorldMakes every static item on all maps dynamic. |
| UOAMVendors | Usage: UOAMVendorsGenerates vendor spawners from Data/Common.MAP (taken from UOAutoMap) |
| VendorGen | Usage: VendorGenGenerates vendors based on display cases and floor plans. Analyzes the map files, slow. |
| Game Master | |
| Add | Usage: Add [<name> [params]]Adds an item or npc by name to a targeted location. Optional constructor parameters. If no arguments are specified, this brings up an empty add menu. |
| AddDoor | Usage: AddDoorDisplays a menu from which you can interactively add doors. |
| AddMenu | Usage: AddMenu [searchString]Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively. |
| AllSpells | Usage: AllSpellsCompletely fills a targeted spellbook with scrolls. |
| Animate | Usage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>Makes your character do a specified animation. |
| Bank | Usage: BankOpens the bank box of a given target. |
| BCast | Usage: BCast <text>Aliases: B, BCBroadcasts a message to everyone online. |
| ChainLink | Usage: ChainLinkChain-links two or more targeted doors together. |
| CheckGuarded | Usage: CheckGuardedReturns a value indicating if the current region is guarded or not. |
| DesignInsert | Usage: DesignInsertInserts multiple targeted items into a customizable houses design. |
| Dismount | Usage: DismountForcefully dismounts a given target. |
| Dupe | Usage: Dupe [amount]Dupes a targeted item. |
| DupeInBag | Usage: DupeInBag <count>Dupes an item at it's current location (count) number of times. |
| Flip | Usage: FlipTurns an item. |
| GetFollowers | Usage: GetFollowersTeleports all pets of a targeted player to your location. |
| GetSkill | Usage: GetSkill <name>Gets a skill value by name of a targeted mobile. |
| GlobalLight | Usage: GlobalLight <value>Sets the current global light level. |
| HWInfo | Usage: HWInfoDisplays information about a targeted player's hardware. |
| IncGroupX | Usage: IncGroupX <X>Offsets the X location of a targeted group of items. |
| IncGroupXYZ | Usage: IncGroupXYZ <X> <Y> <Z>Offsets the X, Y, and Z location of a targeted group of items. |
| IncGroupY | Usage: IncGroupY <Y>Offsets the Y location of a targeted group of items. |
| IncGroupZ | Usage: IncGroupZ <Z>Offsets the Z location of a targeted group of items. |
| IncX | Usage: IncX <x>Offsets the X location of a targeted item or mobile. |
| IncXYZ | Usage: IncXYZ <x> <y> <z>Offsets the X, Y, and Z location of a targeted item or mobile. |
| IncY | Usage: IncY <y>Offsets the Y location of a targeted item or mobile. |
| IncZ | Usage: IncZ <z>Offsets the Z location of a targeted item or mobile. |
| Invul | Usage: ImmortalAlias: InvulMakes a targeted mobile immortal. |
| Kick | Usage: KickDisconnects a targeted player. |
| Kill | Usage: KillKills a targeted mobile. |
| Link | Usage: LinkLinks two targeted doors together. |
| Move | Usage: MoveRepositions a targeted item or mobile. |
| mRemove | Usage: mDeleteAlias: mRemoveDeletes multiple targeted items or mobiles. Does not delete players. |
| NewX | Usage: NewX <x>Changes the X location of a targeted item or mobile. |
| NewXYZ | Usage: NewXYZ <x> <y> <z>Moves a targeted item or mobile to the specified location. |
| NewY | Usage: NewY <y>Changes the Y location of a targeted item or mobile. |
| NewZ | Usage: NewZ <z>Changes the Z location of a targeted item or mobile. |
| NoInvul | Usage: MortalAlias: NoInvulMakes a targeted mobile mortal. |
| OpenBrowser | Usage: OpenBrowser <url>Alias: OBOpens the web browser of a targeted player to a specified url. |
| PrivSound | Usage: PrivSound <index>Plays a sound to a given target. |
| Remove | Usage: DeleteAlias: RemoveDeletes a targeted item or mobile. Does not delete players. |
| Resurrect | Usage: ResurrectAlias: ResResurrects a targeted ghost. |
| SetAllSkills | Usage: SetAllSkills <name> <value>Sets all skill values of a targeted mobile. |
| SetSkill | Usage: SetSkill <name> <value>Sets a skill value by name of a targeted mobile. |
| ShaveBeard | Usage: ShaveBeardRemoves the beard of a targeted mobile. |
| ShaveHair | Usage: ShaveHairRemoves the hair of a targeted mobile. |
| Sound | Usage: Sound <index> [toAll=true]Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you. |
| Tile | Usage: Tile <name> [params]Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. |
| TileRXYZ | Usage: TileRXYZ <x> <y> <w> <h> <z> <name> [params]Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. |
| TileXYZ | Usage: TileXYZ <x> <y> <w> <h> <z> <name> [params]Tiles an item or npc by name into a given bounding box. Optional constructor parameters. |
| TileZ | Usage: TileZ <z> <name> [params]Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. |
| ViewEquip | Usage: ViewEquipLists equipment of a targeted mobile. From the list you can move, delete, or open props. |
| ViewHouses | Usage: ViewHousesDisplays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house. |
| Wipe | Usage: WipeWipes all items and npcs in a targeted bounding box. |
| WipeItems | Usage: WipeItemsWipes all items in a targeted bounding box. |
| WipeMultis | Usage: WipeMultisWipes all multis in a targeted bounding box. |
| WipeNPCs | Usage: WipeNPCsWipes all npcs in a targeted bounding box. |
| Counselor | |
| AutoPageNotify | Usage: AutoPageNotifyAlias: APNToggles your auto-page-notify status. |
| Cast | Usage: Cast <name>Casts a spell by name. |
| Client | Usage: ClientOpens the client gump menu for a given player. |
| DropHolding | Usage: DropHoldingDrops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet. |
| Get | Usage: Get [serial] <name>Gets a property value by name on a targeted (or specified) object. |
| GetMy | Usage: GetMy <name>Gets a property value by name on the commanding player. |
| Go | Usage: Go [name | serial | (<x> <y> [z])]With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. |
| gSet | Usage: gSet [type] <name> <value>Sets a property value by name on a grouped area of objects. Optional type parameter can be used to restrict grouping. |
| GuildProps | Usage: GuildPropsOpens a menu where you can view and edit guild properties of a targeted guild stone. |
| Hide | Usage: HideMakes a targeted mobile disappear in a puff of smoke. |
| Light | Usage: Light <level>Set your local lightlevel. |
| mSet | Usage: mSet <name> <value>Sets a property value by name on multiple targeted objects. |
| mTele | Usage: mteleTeleports your character to a the targeted area, and gives you another target to teleport again. |
| Pages | Usage: PagesOpens the page queue menu. |
| Props | Usage: Props [serial]Opens a menu where you can view and edit all properties of a targeted (or specified) object. |
| Set | Usage: Set [serial] <name> <value>Sets a property value by name on a targeted (or specified) object. |
| SetMy | Usage: SetMy <name> <value>Sets a property value by name on the commanding player. |
| Skills | Usage: SkillsOpens a menu where you can view or edit skills of a targeted mobile. |
| SMsg | Usage: SMsg <text>Aliases: S, SMBroadcasts a message to all online staff. |
| Stats | Usage: StatsView some stats about the server. |
| Stuck | Usage: StuckOpens a menu of towns, used for teleporting stuck mobiles. |
| Teleport | Usage: TeleportAlias: TeleTeleports your character to a targeted location. |
| Unhide | Usage: UnhideMakes a targeted mobile appear in a puff of smoke. |
| Vis | Usage: VisAdds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden. |
| VisClear | Usage: VisClearRemoves everyone from your visibility list. |
| VisList | Usage: VisListShows the names of everyone in your visibility list. |
| Where | Usage: WhereTells the commanding player his coordinates, region, and facet. |
| WhoList | Usage: WhoListAlias: WhoLists all connected clients. |
| Player | |
| Echo | Usage: Echo <text>Relays (text) as a system message. |
| Help | Usage: HelpLists all available commands. |