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BaseInstrument : Item, IEntity, IPoint3D, IPoint2D, IHued

Derived Types: Drums, Harp, LapHarp, Lute, Tambourine, TambourineTassel

Nested Types: InternalTimer

(static) bool CheckMusicianship( Mobile m )
(static) int GetBardRange( Mobile bard, SkillName skill )
(static) double GetDifficultyFor( Mobile targ )
(static) BaseInstrument GetInstrument( Mobile from )
(static) int GetPoisonLevel( BaseCreature bc )
(static) bool IsFireBreathingCreature( BaseCreature bc )
(static) bool IsMageryCreature( BaseCreature bc )
(static) bool IsPoisonImmune( BaseCreature bc )
(static) void OnPickedInstrument( Mobile from, object targeted, object state )
(static) void PickInstrument( Mobile from, InstrumentPickedCallback callback )
(static) void SetInstrument( Mobile from, BaseInstrument item )
(ctor) BaseInstrument( Serial serial )
(ctor) BaseInstrument( int itemID, int wellSound, int badlySound )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
void PlayInstrumentBadly( Mobile from )
void PlayInstrumentWell( Mobile from )
virtual void Serialize( GenericWriter writer )